Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Public/MetasoundDocumentInterface.h
rob gay dc986cb6b8 - Minor bug w/setting vertex ID instead of node ID when member modify context is updated
- Misc clean-up
#rb trivial
#rnx
#preflight 645943abfd4b8f4e0dc97fbb

[CL 25380538 by rob gay in ue5-main branch]
2023-05-08 19:08:22 -04:00

39 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "UObject/Interface.h"
#include "MetasoundFrontendDocument.h"
#include "MetasoundDocumentInterface.generated.h"
// Forward Declarations
struct FMetaSoundFrontendDocumentBuilder;
// UInterface for all MetaSound UClasses that implement a MetaSound document
// as a means for accessing data via code, scripting, execution, or node
// class generation.
UINTERFACE(BlueprintType, meta = (CannotImplementInterfaceInBlueprint))
class METASOUNDFRONTEND_API UMetaSoundDocumentInterface : public UInterface
{
GENERATED_BODY()
};
class METASOUNDFRONTEND_API IMetaSoundDocumentInterface : public IInterface
{
GENERATED_BODY()
public:
// Returns read-only reference to the the MetaSoundFrontendDocument
// containing all MetaSound runtime & editor data.
virtual const FMetasoundFrontendDocument& GetDocument() const = 0;
virtual const UClass& GetBaseMetaSoundUClass() const = 0;
// Returns the parent class registered with the MetaSound UObject registry.
private:
virtual FMetasoundFrontendDocument& GetDocument() = 0;
friend struct FMetaSoundFrontendDocumentBuilder;
};