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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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dce93c04564dfd2dfd81b274bb3cb3aead5cbc65
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source
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charlie huguenard 3ba6439ab6 [Metasound] Check whether analyzer exists before attempting to add it to a generator.
Also, remove ensure when trying to find an analyzer factory, since we can fail gracefully.

#jira UE-185335
#rnx
#rb phil.popp
#preflight 645a6477a73096fab7787284

[CL 25402611 by charlie huguenard in ue5-main branch]
2023-05-10 08:29:22 -04:00
..
MetasoundEditor
Make PlayOrder of most recently played sound accessible from Audio Component, fix editor graph analyzers
2023-05-09 12:59:07 -04:00
MetasoundEngine
[Metasound] Check whether analyzer exists before attempting to add it to a generator.
2023-05-10 08:29:22 -04:00
MetasoundEngineTest
[Metasound] Build fix - missing variable capture in a lambda definition
2023-05-03 15:37:25 -04:00
MetasoundFrontend
[Metasound] Check whether analyzer exists before attempting to add it to a generator.
2023-05-10 08:29:22 -04:00
MetasoundGenerator
Allow metasound C++ nodes to swap pointers on vertex data binding.
2023-05-05 21:35:49 -04:00
MetasoundGraphCore
Allow metasound C++ nodes to swap pointers on vertex data binding.
2023-05-05 21:35:49 -04:00
MetasoundStandardNodes
Sanitize input values to prevent NaNs in the case of extremely large inputs. i.e. FLT_Max and FLT_Min.
2023-05-01 13:53:09 -04:00
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