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UDragAlignmentMechanic is refactored into FDragAlignmentBase with subclasses UDragAlignmentMechanic and UDragAlignmentInteraction, the latter is usable outside of a Tool (the Mechanic requires a Tool). FFindSceneSnapPointParams struct in ToolSceneQueriesUtil now takes explicit SnappingManager and CameraState, instead of a Tool that is used to look up those values. Update the one call site (inside of ToolSceneQueriesUtil) that used this struct. Add a DragAlignmentInteraction to ModelingSelectionInteraction and hook up to TransformGizmo, as well as required DragAlignmentToggleBehavior. Also required adding UModelingSelectionInteraction::Render(), and calling fro ModelingToolsEditorMode #rb none #preflight 639b95f72540a78d27047838 [CL 23535316 by ryan schmidt in ue5-main branch]