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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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dce93c04564dfd2dfd81b274bb3cb3aead5cbc65
UnrealEngineUWP/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents
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matija kecman 87ee9970e8 Fix GetElapsedComputeTime so that the preview material kicks in after the proper delay
#jira UE-183810
#preflight 644a77c66b589f8b36ee29a9
#rb jimmy.andrews

[CL 25299633 by matija kecman in ue5-main branch]
2023-05-02 07:51:43 -04:00
..
Private
ModelingMode: avoid a crash on shutdown when DynamicMeshActor is selected, due to TargetCache being modified during iteration
2023-04-28 16:01:06 -04:00
Public
Fix GetElapsedComputeTime so that the preview material kicks in after the proper delay
2023-05-02 07:51:43 -04:00
ModelingComponents.Build.cs
-Added support for skin weight and bone attributes when converting skinned meshes to dynamic meshes.
2023-04-10 13:00:44 -04:00
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