Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/BuildGraph/JobContext.cs
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

31 lines
696 B
C#

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AutomationTool
{
/// <summary>
/// Used to pass information to tasks about the currently running job.
/// </summary>
public class JobContext
{
/// <summary>
/// The command that is running the current job.
/// </summary>
public readonly BuildCommand OwnerCommand;
/// <summary>
/// Constructor
/// </summary>
/// <param name="InOwnerCommand">The command running the current job</param>
public JobContext(BuildCommand InOwnerCommand)
{
OwnerCommand = InOwnerCommand;
}
}
}