Files
UnrealEngineUWP/Engine/Source
James Brinkerhoff dc539b3f88 Copying //Ocean/Main to //UE4/Dev-Main (Source: //Ocean/Main @ 3755227)
#lockdown Nick.Penwarden
#rb none

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MAJOR FEATURES + CHANGES
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Change 3754304 by Chris.Phillips

	#ue4: Fix for crash that occurred when seeking past the end of an archive (#jira OCN-8990).

Change 3748500 by josh.jensen

	Fixed the round() function hack shader to determine whether the shader needs mediump or highp

	The shader fails to compile on some Android devices, because the precision keyword follows the round() definitions.

Change 3747950 by Brian.Zaugg

	Exposed the virtual keyboard dismiss action to UMG.

Change 3744282 by Brian.Zaugg

	Fix for failed engine check caused by GSystemResolution getting out of sync with actual device resolution / orientation.

Change 3739717 by Brian.Zaugg

	Fix renderer compile errors in Mac nonunity build that started with Ocean's last integration from Main.

Change 3738008 by Chad.Garyet

	changing lockfile still waiting warning to a regular log message

Change 3729582 by Brian.Zaugg

	Fix for large Metal texture memory leak when opening card packs. (And any other time the size of the static texture heaps is exceeded.) Don't release a dynamic heap until it is completely drained.

Change 3722096 by josh.jensen

	Prevented an unnecessary red<->blue swap in FVulkanDynamicRHI::RHIReadSurfaceData() when reading back a surface in VK_FORMAT_R16G16B16A16_SFLOAT format

Change 3718183 by josh.jensen

	Fixed ES2 issue reading from a render target in float format for BGRA8888 when the glReadPixels() call fails

Change 3690830 by Brian.Zaugg

	Default r.MetalHullParameterSize and r.MetalDomainParameterSize to 0.  Saves 20 MB on iOS.

Change 3670184 by Chris.Phillips

	Added ENGINE_API to UTexture2D::GetMipData().

	Function was accessible is single executable stand-alone builds, but not in Editor for use when running PIE.

Change 3668970 by josh.jensen

	Provided an implementation of round() under GLES2 when the shader compiler does not provide it

Change 3624855 by josh.jensen

	Fixed issue where FOpenGLDynamicRHI::RHISetRenderTargetsAndClear() would crash when the render target did not have a color binding

	This reproduced in a number of circumstances, but it was most common with tonemap postprocessing on Android for a particular title.

Change 3693739 by Brian.Zaugg

	Moved the hull and domain shader parameter size change from BaseDeviceProfiles to DefaultDeviceProfiles.

Change 3655434 by James.Brinkerhoff

	Adding a function to set the delay of a particle system dynamically

Change 3605036 by Brian.Zaugg

	Track opened pak files. Console command "DumpOpenedFiles" print the list.

[CL 3764500 by James Brinkerhoff in Main branch]
2017-11-17 16:39:23 -05:00
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