Files
UnrealEngineUWP/Engine/Source/Developer/MaterialUtilities/MaterialUtilities.Build.cs
Ori Cohen 25ae9b5661 Copying //UE4/Dev-AnimPhys to Dev-Main (//UE4/Dev-Main)
(will update this soon)

#lockdown Nick.Penwarden
#rb none

[CL 3502661 by Ori Cohen in Main branch]
2017-06-21 10:25:35 -04:00

52 lines
1.1 KiB
C#

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class MaterialUtilities : ModuleRules
{
public MaterialUtilities(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string [] {
"Core",
"CoreUObject",
"Engine",
"RenderCore",
"Renderer",
"RHI",
"Landscape",
"UnrealEd",
"ShaderCore"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"MeshMergeUtilities",
"MaterialBaking",
}
);
PublicDependencyModuleNames.AddRange(
new string [] {
"RawMesh",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Landscape",
"MeshMergeUtilities",
"MaterialBaking",
}
);
CircularlyReferencedDependentModules.AddRange(
new string[] {
"Landscape"
}
);
}
}