Files
UnrealEngineUWP/Engine/Source/Developer/BlueprintNativeCodeGen/Public/NativeCodeGenerationTool.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

17 lines
453 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
class UBlueprint;
//////////////////////////////////////////////////////////////////////////
// FNativeCodeGenerationTool
struct FNativeCodeGenerationTool
{
BLUEPRINTNATIVECODEGEN_API static void Open(UBlueprint& Object, TSharedRef< class FBlueprintEditor> Editor);
BLUEPRINTNATIVECODEGEN_API static bool CanGenerate(const UBlueprint& Object);
};