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214 lines
5.4 KiB
C++
214 lines
5.4 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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CrossCompilerCommon.h: Common functionality between compiler & runtime.
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=============================================================================*/
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#pragma once
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#include "CoreMinimal.h"
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#include "ShaderCore.h"
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namespace CrossCompiler
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{
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enum EShaderStage
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{
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SHADER_STAGE_VERTEX = 0,
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SHADER_STAGE_PIXEL,
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SHADER_STAGE_GEOMETRY,
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SHADER_STAGE_HULL,
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SHADER_STAGE_DOMAIN,
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NUM_NON_COMPUTE_SHADER_STAGES,
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SHADER_STAGE_COMPUTE = NUM_NON_COMPUTE_SHADER_STAGES,
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NUM_SHADER_STAGES,
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};
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enum class EPackedTypeName : int8
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{
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HighP = 'h', // Make sure these enums match hlslcc
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MediumP = 'm',
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LowP = 'l',
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Int = 'i',
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Uint = 'u',
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Invalid = ' ',
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};
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enum class EPackedTypeIndex : int8
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{
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HighP = 0,
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MediumP = 1,
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LowP = 2,
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Int = 3,
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Uint = 4,
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Max = 5,
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Invalid = -1,
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};
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enum
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{
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PACKED_TYPENAME_HIGHP = (int32)EPackedTypeName::HighP, // Make sure these enums match hlslcc
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PACKED_TYPENAME_MEDIUMP = (int32)EPackedTypeName::MediumP,
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PACKED_TYPENAME_LOWP = (int32)EPackedTypeName::LowP,
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PACKED_TYPENAME_INT = (int32)EPackedTypeName::Int,
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PACKED_TYPENAME_UINT = (int32)EPackedTypeName::Uint,
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PACKED_TYPENAME_SAMPLER = 's',
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PACKED_TYPENAME_IMAGE = 'g',
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PACKED_TYPEINDEX_HIGHP = (int32)EPackedTypeIndex::HighP,
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PACKED_TYPEINDEX_MEDIUMP = (int32)EPackedTypeIndex::MediumP,
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PACKED_TYPEINDEX_LOWP = (int32)EPackedTypeIndex::LowP,
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PACKED_TYPEINDEX_INT = (int32)EPackedTypeIndex::Int,
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PACKED_TYPEINDEX_UINT = (int32)EPackedTypeIndex::Uint,
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PACKED_TYPEINDEX_MAX = (int32)EPackedTypeIndex::Max,
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};
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static FORCEINLINE uint8 ShaderStageIndexToTypeName(uint8 ShaderStage)
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{
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switch (ShaderStage)
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{
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case SHADER_STAGE_VERTEX: return 'v';
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case SHADER_STAGE_PIXEL: return 'p';
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case SHADER_STAGE_GEOMETRY: return 'g';
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case SHADER_STAGE_HULL: return 'h';
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case SHADER_STAGE_DOMAIN: return 'd';
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case SHADER_STAGE_COMPUTE: return 'c';
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default: break;
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}
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check(0);
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return 0;
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}
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static FORCEINLINE uint8 PackedTypeIndexToTypeName(uint8 ArrayType)
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{
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switch (ArrayType)
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{
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case PACKED_TYPEINDEX_HIGHP: return PACKED_TYPENAME_HIGHP;
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case PACKED_TYPEINDEX_MEDIUMP: return PACKED_TYPENAME_MEDIUMP;
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case PACKED_TYPEINDEX_LOWP: return PACKED_TYPENAME_LOWP;
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case PACKED_TYPEINDEX_INT: return PACKED_TYPENAME_INT;
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case PACKED_TYPEINDEX_UINT: return PACKED_TYPENAME_UINT;
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default: break;
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}
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check(0);
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return 0;
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}
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static FORCEINLINE uint8 PackedTypeNameToTypeIndex(uint8 ArrayName)
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{
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switch (ArrayName)
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{
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case PACKED_TYPENAME_HIGHP: return PACKED_TYPEINDEX_HIGHP;
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case PACKED_TYPENAME_MEDIUMP: return PACKED_TYPEINDEX_MEDIUMP;
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case PACKED_TYPENAME_LOWP: return PACKED_TYPEINDEX_LOWP;
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case PACKED_TYPENAME_INT: return PACKED_TYPEINDEX_INT;
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case PACKED_TYPENAME_UINT: return PACKED_TYPEINDEX_UINT;
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default: break;
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}
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check(0);
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return 0;
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}
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static FORCEINLINE bool IsValidPackedTypeName(EPackedTypeName TypeName)
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{
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switch (TypeName)
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{
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case EPackedTypeName::HighP:
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case EPackedTypeName::MediumP:
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case EPackedTypeName::LowP:
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case EPackedTypeName::Int:
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case EPackedTypeName::Uint:
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return true;
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default: break;
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}
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return false;
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}
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static FORCEINLINE EPackedTypeName PackedTypeIndexToTypeName(EPackedTypeIndex TypeIndex)
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{
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switch (TypeIndex)
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{
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case EPackedTypeIndex::HighP: return EPackedTypeName::HighP;
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case EPackedTypeIndex::MediumP: return EPackedTypeName::MediumP;
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case EPackedTypeIndex::LowP: return EPackedTypeName::LowP;
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case EPackedTypeIndex::Int: return EPackedTypeName::Int;
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case EPackedTypeIndex::Uint: return EPackedTypeName::Uint;
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default: break;
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}
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return EPackedTypeName::Invalid;
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}
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static FORCEINLINE EPackedTypeIndex PackedTypeNameToTypeIndex(EPackedTypeName TypeName)
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{
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switch (TypeName)
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{
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case EPackedTypeName::HighP: return EPackedTypeIndex::HighP;
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case EPackedTypeName::MediumP: return EPackedTypeIndex::MediumP;
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case EPackedTypeName::LowP: return EPackedTypeIndex::LowP;
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case EPackedTypeName::Int: return EPackedTypeIndex::Int;
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case EPackedTypeName::Uint: return EPackedTypeIndex::Uint;
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default: break;
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}
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return EPackedTypeIndex::Invalid;
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}
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struct FPackedArrayInfo
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{
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uint16 Size; // Bytes
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uint8 TypeName; // PACKED_TYPENAME
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uint8 TypeIndex; // PACKED_TYPE
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};
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inline FArchive& operator<<(FArchive& Ar, FPackedArrayInfo& Info)
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{
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Ar << Info.Size;
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Ar << Info.TypeName;
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Ar << Info.TypeIndex;
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return Ar;
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}
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struct FShaderBindings
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{
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TArray<TArray<FPackedArrayInfo>> PackedUniformBuffers;
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TArray<FPackedArrayInfo> PackedGlobalArrays;
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FShaderCompilerResourceTable ShaderResourceTable;
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uint16 InOutMask;
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uint8 NumSamplers;
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uint8 NumUniformBuffers;
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uint8 NumUAVs;
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bool bHasRegularUniformBuffers;
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};
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// Information for copying members from uniform buffers to packed
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struct FUniformBufferCopyInfo
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{
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uint16 SourceOffsetInFloats;
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uint8 SourceUBIndex;
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uint8 DestUBIndex;
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uint8 DestUBTypeName;
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uint8 DestUBTypeIndex;
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uint16 DestOffsetInFloats;
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uint16 SizeInFloats;
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};
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inline FArchive& operator<<(FArchive& Ar, FUniformBufferCopyInfo& Info)
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{
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Ar << Info.SourceOffsetInFloats;
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Ar << Info.SourceUBIndex;
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Ar << Info.DestUBIndex;
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Ar << Info.DestUBTypeName;
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if (Ar.IsLoading())
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{
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Info.DestUBTypeIndex = CrossCompiler::PackedTypeNameToTypeIndex(Info.DestUBTypeName);
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}
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Ar << Info.DestOffsetInFloats;
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Ar << Info.SizeInFloats;
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return Ar;
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}
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}
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