Files
UnrealEngineUWP/Engine/Source/Runtime/Android/AndroidLocalNotification/Public/AndroidLocalNotification.h
Chris Gagnon 9f1505e469 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 6671275 by Chris Gagnon in Dev-Editor branch]
2019-05-29 20:48:56 -04:00

41 lines
1.6 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
AndroidLocalNotification.h: Unreal Android local notification interface object.
=============================================================================*/
#pragma once
#include "LocalNotification.h"
#if PLATFORM_ANDROID
#include "Android/AndroidApplication.h"
#include <android_native_app_glue.h>
#endif
#include "Runtime/Core/Public/Modules/ModuleManager.h"
DECLARE_LOG_CATEGORY_EXTERN(LogAndroidLocalNotification, Log, All);
/**
* AndroidLocalNotification implementation of an Unreal local notification service.
*/
class FAndroidLocalNotificationService : public ILocalNotificationService
{
public:
FAndroidLocalNotificationService();
virtual void ClearAllLocalNotifications();
virtual int32 ScheduleLocalNotificationAtTime(const FDateTime& FireDateTime, bool LocalTime, const FText& Title, const FText& Body, const FText& Action, const FString& ActivationEvent);
virtual int32 ScheduleLocalNotificationBadgeAtTime(const FDateTime& FireDateTime, bool LocalTime, const FString& ActivationEvent);
virtual void GetLaunchNotification(bool& NotificationLaunchedApp, FString& ActivationEvent, int32& FireDate);
virtual void SetLaunchNotification(FString const& ActivationEvent, int32 FireDate);
virtual void CancelLocalNotification(const FString& ActivationEvent);
virtual void CancelLocalNotification(int NotificationId);
private:
bool AppLaunchedWithNotification;
FString LaunchNotificationActivationEvent;
int32 LaunchNotificationFireDate;
};