Files
UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations/Private/SoftObjectPathCustomization.cpp
sebastian nordgren 1922547c12 SPropertyEditorAsset now handles multiple actor types correctly when set with the AllowedClasses meta. It also now supports the ExactClass metadata.
As a result, FSoftObjectPath members now also support UInterfaces, because it no longer uses custom filtering logic.

#jira UE-76791

#rb chris.gagnon

[CL 7306318 by sebastian nordgren in Dev-Editor branch]
2019-07-15 03:52:42 -04:00

1.2 KiB