You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
62 lines
1.9 KiB
C#
62 lines
1.9 KiB
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
|
|
|
|
namespace UnrealBuildTool.Rules
|
|
{
|
|
public class ControlRigDeveloper : ModuleRules
|
|
{
|
|
public ControlRigDeveloper(ReadOnlyTargetRules Target) : base(Target)
|
|
{
|
|
PrivateIncludePaths.Add("ControlRig/Private");
|
|
PrivateIncludePaths.Add("ControlRigDeveloper/Private");
|
|
|
|
// Copying some these from ControlRig.build.cs, our deps are likely leaner
|
|
// and therefore these could be pruned if needed:
|
|
PrivateDependencyModuleNames.AddRange(
|
|
new string[]
|
|
{
|
|
"AnimGraphRuntime",
|
|
"AnimationCore",
|
|
"ControlRig",
|
|
"Core",
|
|
"CoreUObject",
|
|
"Engine",
|
|
"KismetCompiler",
|
|
"MovieScene",
|
|
"MovieSceneTracks",
|
|
"PropertyPath",
|
|
"Slate",
|
|
"SlateCore",
|
|
"InputCore",
|
|
"TimeManagement",
|
|
"Persona",
|
|
"MessageLog",
|
|
}
|
|
);
|
|
|
|
PublicDependencyModuleNames.AddRange(
|
|
new string[]
|
|
{
|
|
"AnimationCore",
|
|
}
|
|
);
|
|
|
|
if (Target.bBuildEditor == true)
|
|
{
|
|
PrivateDependencyModuleNames.AddRange(
|
|
new string[]
|
|
{
|
|
"UnrealEd",
|
|
"Kismet",
|
|
"AnimGraph",
|
|
"BlueprintGraph",
|
|
"PropertyEditor",
|
|
}
|
|
);
|
|
|
|
PrivateIncludePathModuleNames.Add("ControlRigEditor");
|
|
DynamicallyLoadedModuleNames.Add("ControlRigEditor");
|
|
}
|
|
}
|
|
}
|
|
}
|