Files
UnrealEngineUWP/Engine/Plugins/Experimental/ControlRig/Source/ControlRigDeveloper/ControlRigDeveloper.Build.cs
Chris Gagnon 9f1505e469 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 6671275 by Chris Gagnon in Dev-Editor branch]
2019-05-29 20:48:56 -04:00

62 lines
1.9 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class ControlRigDeveloper : ModuleRules
{
public ControlRigDeveloper(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.Add("ControlRig/Private");
PrivateIncludePaths.Add("ControlRigDeveloper/Private");
// Copying some these from ControlRig.build.cs, our deps are likely leaner
// and therefore these could be pruned if needed:
PrivateDependencyModuleNames.AddRange(
new string[]
{
"AnimGraphRuntime",
"AnimationCore",
"ControlRig",
"Core",
"CoreUObject",
"Engine",
"KismetCompiler",
"MovieScene",
"MovieSceneTracks",
"PropertyPath",
"Slate",
"SlateCore",
"InputCore",
"TimeManagement",
"Persona",
"MessageLog",
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"AnimationCore",
}
);
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"UnrealEd",
"Kismet",
"AnimGraph",
"BlueprintGraph",
"PropertyEditor",
}
);
PrivateIncludePathModuleNames.Add("ControlRigEditor");
DynamicallyLoadedModuleNames.Add("ControlRigEditor");
}
}
}
}