Files
UnrealEngineUWP/Engine/Source/Runtime/MeshUtilitiesCommon/Public
sebastien lussier 1e1c474aa2 Material Baking - General fix for degenerate UVs
* When packing UVs, avoid relying on the UV area to scale triangles in the UV map. Instead, use the edges length (perimeter)

[CL 23130087 by sebastien lussier in ue5-main branch]
2022-11-14 19:07:13 -05:00
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