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dbf7df1ef561d7300a4c1ab649f2abdf960bfa06
UnrealEngineUWP/Engine/Source/Runtime/GeometryCore/Private
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jimmy andrews 94621fd27d Expose Delaunay Triangulation to Geometry Script
#rb ryan.schmidt, rinat.abdrashitov, matija.kecman
#preflight 64064a28c13b7130d2fd04da

[CL 24531512 by jimmy andrews in ue5-main branch]
2023-03-06 17:00:31 -05:00
..
CompGeom
Expose Delaunay Triangulation to Geometry Script
2023-03-06 17:00:31 -05:00
DynamicMesh
-DynamicMeshEditor.cpp: Handle bone data when appending two meshes and use it to reindex the the combined skinning weights.
2023-03-06 11:22:59 -05:00
Generators
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Implicit
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Intersection
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Parameterization
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Sampling
GeometryCore: add ability to return TriangleIDs of sample points in MeshSurfacePointSampling, and also add optional computation of barycentric coordinates for each sample
2022-12-05 13:19:41 -05:00
Spatial
make sparse dynamic octree use range iteration to find relevant root cells for point containment and range queries, when there are enough root cells for this to make sense
2023-01-12 17:26:31 -05:00
Util
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GeometryCoreModule.cpp
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IndexUtil.cpp
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MathUtil.cpp
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