Files
UnrealEngineUWP/Engine/Source/Runtime/DeveloperSettings/Private/Engine/DeveloperSettingsBackedByCVars.cpp
marc audy 311f7464bf Updated ../Engine/Source/Runtime/... to inline gen.cpp files
Before:
3648 unity files
Total CPU Time: 47886.140625 s
Total time in Parallel executor: 498.81 seconds

After:
3548 unity files
Total CPU Time: 46643.828125 s
Total time in Parallel executor: 486.06 seconds

#jira
#preflight

[CL 22173263 by marc audy in ue5-main branch]
2022-09-24 13:57:58 -04:00

36 lines
800 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Engine/DeveloperSettingsBackedByCVars.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(DeveloperSettingsBackedByCVars)
UDeveloperSettingsBackedByCVars::UDeveloperSettingsBackedByCVars(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
void UDeveloperSettingsBackedByCVars::PostInitProperties()
{
Super::PostInitProperties();
#if WITH_EDITOR
if (IsTemplate())
{
ImportConsoleVariableValues();
}
#endif
}
#if WITH_EDITOR
void UDeveloperSettingsBackedByCVars::PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent)
{
Super::PostEditChangeProperty(PropertyChangedEvent);
if (PropertyChangedEvent.Property)
{
ExportValuesToConsoleVariables(PropertyChangedEvent.Property);
}
}
#endif