Files
UnrealEngineUWP/Engine/Source/Runtime/BuildSettings/Private/BuildSettings.cpp
Joe Kirchoff e45922af63 Add GetBuildTime() to BuildSettings
#rnx
#rb trivial
#preflight 62f6ddd4153b17e7468b6e00

[CL 21367606 by Joe Kirchoff in ue5-main branch]
2022-08-12 19:20:33 -04:00

49 lines
636 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "BuildSettings.h"
namespace BuildSettings
{
bool IsLicenseeVersion()
{
return ENGINE_IS_LICENSEE_VERSION;
}
int GetCurrentChangelist()
{
return CURRENT_CHANGELIST;
}
int GetCompatibleChangelist()
{
return COMPATIBLE_CHANGELIST;
}
const TCHAR* GetBranchName()
{
return TEXT(BRANCH_NAME);
}
const TCHAR* GetBuildDate()
{
return TEXT(__DATE__);
}
const TCHAR* GetBuildTime()
{
return TEXT(__TIME__);
}
const TCHAR* GetBuildVersion()
{
return TEXT(BUILD_VERSION);
}
bool IsPromotedBuild()
{
return ENGINE_IS_PROMOTED_BUILD;
}
}