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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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dbf7df1ef561d7300a4c1ab649f2abdf960bfa06
UnrealEngineUWP/Engine/Source/Developer/TargetPlatform/Public/Interfaces
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charles bloom 0c583e951f remove unnecessary code dupes of GetRunningTargetPlatform
#preflight https://horde.devtools.epicgames.com/job/6407b706fb10f393c215eb82
#rb fabian.giesen

[CL 24552030 by charles bloom in ue5-main branch]
2023-03-07 19:12:38 -05:00
..
IAudioFormat.h
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IAudioFormatModule.h
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IDeviceManagerCustomPlatformWidgetCreator.h
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IProjectBuildMutatorFeature.h
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IShaderFormat.h
Multiprocess editor support: Add the parameter -MultiprocessId=<N> to allow instances of the engine to have a unique id in their group of multiprocess instances.
2022-11-18 18:47:21 -05:00
IShaderFormatModule.h
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ITargetDevice.h
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ITargetDeviceOutput.h
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ITargetDeviceSocket.h
Fixes to make modules compile with IWYU. We've added to IWYU toolchain so it compiles "orphaned" headers which does not have a owning cpp file. This identified lots of headers that couldn't be compiled by themselves (or if they were to included first)
2022-11-21 03:22:23 -05:00
ITargetPlatform.h
Added support for ASTC Luminace+Alpha encoded normal maps
2023-03-05 21:08:09 -05:00
ITargetPlatformManagerModule.h
remove unnecessary code dupes of GetRunningTargetPlatform
2023-03-07 19:12:38 -05:00
ITargetPlatformModule.h
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TargetDeviceId.h
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