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dbf7df1ef561d7300a4c1ab649f2abdf960bfa06
UnrealEngineUWP/Engine/Source/Developer/SkeletalMeshUtilitiesCommon/Private
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kiaran ritchie 928e01df7d Skeletal Mesh Editing interface (submitted on behalf of Benoit Gadreau)
#rb kiaran.ritchie
#preflight https://horde.devtools.epicgames.com/job/63d29c085354589b5c5e6c02
#JIRA https://jira.it.epicgames.com/browse/UE-178881

[CL 24467630 by kiaran ritchie in ue5-main branch]
2023-03-01 14:13:08 -05:00
..
LODUtilities.cpp
Fix assert when showing alternate skinning
2023-01-09 16:08:03 -05:00
SkeletalMeshNotifier.cpp
Skeletal Mesh Editing interface (submitted on behalf of Benoit Gadreau)
2023-03-01 14:13:08 -05:00
StaticToSkeletalMeshConverter.cpp
Fixing minor bug when checking for number of bones in new skeleton when creating a skeletal mesh from a static mesh.
2022-12-13 17:13:20 -05:00
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