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dbf4ff0a5febbb348755c8592d3ebaef24d65f4e
UnrealEngineUWP
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Engine
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Source
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Runtime
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CoreUObject
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Misc
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Graeme Thornton
4af4e5b6ac
Separate asset registry dependencies into "hard" and "soft", where hard references are required to be loaded before the asset, and soft ones are optional (string asset references basically)
...
[CL 2616463 by Graeme Thornton in Main branch]
2015-07-10 06:22:45 -04:00
..
AssetRegistryInterface.h
Separate asset registry dependencies into "hard" and "soft", where hard references are required to be loaded before the asset, and soft ones are optional (string asset references basically)
2015-07-10 06:22:45 -04:00
HotReloadInterface.h
…
NotifyHook.h
…
PackageName.h
…
RedirectCollector.h
…
StartupPackages.h
…
StringAssetReference.h
FORCEINLINE'd FStringAssetReference's GetTypeHash()
2015-06-03 06:27:12 -04:00
StringClassReference.h
[INTEGRATE] Change 2439348 by Nick.Darnell@Nick.Darnell_Dev on 2015/02/09 23:38:36
2015-02-16 10:33:09 -05:00
TextBuffer.h
UE-8954: Update commonly-subclassed actor and component classes to take a default FObjectInitializer constructor argument.
2015-04-21 04:37:32 -04:00
UObjectToken.h
…
WorldCompositionUtility.h
UE4 - merge GDC branch, code @2465640 to main
2015-03-04 08:31:40 -05:00