Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
dbf4ff0a5febbb348755c8592d3ebaef24d65f4e
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject/Public/Misc
History
Graeme Thornton 4af4e5b6ac Separate asset registry dependencies into "hard" and "soft", where hard references are required to be loaded before the asset, and soft ones are optional (string asset references basically)
[CL 2616463 by Graeme Thornton in Main branch]
2015-07-10 06:22:45 -04:00
..
AssetRegistryInterface.h
Separate asset registry dependencies into "hard" and "soft", where hard references are required to be loaded before the asset, and soft ones are optional (string asset references basically)
2015-07-10 06:22:45 -04:00
HotReloadInterface.h
…
NotifyHook.h
…
PackageName.h
…
RedirectCollector.h
…
StartupPackages.h
…
StringAssetReference.h
FORCEINLINE'd FStringAssetReference's GetTypeHash()
2015-06-03 06:27:12 -04:00
StringClassReference.h
[INTEGRATE] Change 2439348 by Nick.Darnell@Nick.Darnell_Dev on 2015/02/09 23:38:36
2015-02-16 10:33:09 -05:00
TextBuffer.h
UE-8954: Update commonly-subclassed actor and component classes to take a default FObjectInitializer constructor argument.
2015-04-21 04:37:32 -04:00
UObjectToken.h
…
WorldCompositionUtility.h
UE4 - merge GDC branch, code @2465640 to main
2015-03-04 08:31:40 -05:00
Powered by Gitea Page: 1126ms Template: 29ms
English
English
Licenses API