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dbf4ff0a5febbb348755c8592d3ebaef24d65f4e
UnrealEngineUWP
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Engine
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Source
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Runtime
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CoreUObject
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Mikolaj Sieluzycki
993cdb271f
Make UHT parse TSubclassOf<USomeClass>& parameters to RPC without compilation error.
...
[CL 2616553 by Mikolaj Sieluzycki in Main branch]
2015-07-10 08:56:36 -04:00
..
Blueprint
[UE-15439] Moving where we resolve deferred CDO initialization (making sure it happens before the super CDO has been regenerated, because on regeneration the class layout could change).
2015-05-13 16:30:10 -04:00
Misc
Separate asset registry dependencies into "hard" and "soft", where hard references are required to be loaded before the asset, and soft ones are optional (string asset references basically)
2015-07-10 06:22:45 -04:00
Serialization
VS2015 - Fixing a host of compiler issues when using VS2015 toolset
2015-07-08 04:48:54 -04:00
Templates
IsA optimisations.
2015-04-22 17:04:40 -04:00
UObject
Make UHT parse TSubclassOf<USomeClass>& parameters to RPC without compilation error.
2015-07-10 08:56:36 -04:00
CoreUObject.h
Messaging: Removed the WithMessaging type trait and message type pre-cache
2015-04-01 17:35:20 -04:00
Interface.h
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00