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Given a root object, this function will call the callback every time it encounters a reference in the root object (including all inlined/instanced UObjects. The returned references will be in an easily understood debugging format so that they're easy to understand the context. For example, Actions[2](GameFeatureAction_Activities)->ObjectActivitiesInfo[0].TargetReference Where TargetReference was one of the listed PackagesReferenced. The point of this function is to assist in the reporting of references between objects you need to show the developer. [CL 22366197 by nick darnell in ue5-main branch]