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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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dbeede02e5dd53b4cdbf2cfda280b59b421db259
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject
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luc eygasier b3e83d14cf Fixes Guid Remapping inTLazyObjectPtr asserting when multiple PIE sessions
#rb Jonathan.Bard
#jira UE-156921
#preflight 633d88a01451b83c2a886819

[CL 22406958 by luc eygasier in ue5-main branch]
2022-10-07 15:23:24 -04:00
..
Internal
[AssetRegistry] changed TryGetAssetByObjectPath to use FSoftObjectPath to match the rest of the API
2022-09-30 19:00:07 -04:00
Private
Fixes Guid Remapping inTLazyObjectPtr asserting when multiple PIE sessions
2022-10-07 15:23:24 -04:00
Public
Added a max length limit for string/text properties that can be set via the MaxLength property meta-data
2022-10-06 19:51:35 -04:00
Tests
[CoreUObject] compile fix for platforms where UE_WITH_OBJECT_HANDLE_TRACKING is not on.
2022-10-07 13:42:37 -04:00
CoreUObject.Build.cs
Cleaned up build.cs files by removing any include paths that were already being added by UBT. This was done to help identify how include paths are being added and to help with future refactoring.
2022-09-08 21:44:02 -04:00
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