Files
UnrealEngineUWP/Engine/Source/Programs/HeadlessChaos
chris caulfield 11e5f16e02 Chaos - reduce ShapeInstance size on physics thread
- dedupe material getting code
- fix physics material usage for mesh-based shapes (was always taking material[0] before!)

#rb benn.gallagher
#preflight 63f6affd9129b42b259afad5

[CL 24375049 by chris caulfield in ue5-main branch]
2023-02-22 21:43:04 -05:00
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