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This represents UE4/Main up to CL# 14958402 [CL 15028197 by Marc Audy in ue5-main branch]
799 lines
29 KiB
C#
799 lines
29 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Diagnostics;
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using System.Linq;
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using System.Runtime.Serialization;
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using EpicGames.Core;
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using System.Text;
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using System.Threading.Tasks;
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namespace UnrealBuildTool
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{
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static class ActionGraph
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{
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/// <summary>
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/// Links the actions together and sets up their dependencies
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/// </summary>
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/// <param name="Actions">List of actions in the graph</param>
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public static void Link(List<LinkedAction> Actions)
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{
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// Build a map from item to its producing action
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Dictionary<FileItem, LinkedAction> ItemToProducingAction = new Dictionary<FileItem, LinkedAction>();
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foreach (LinkedAction Action in Actions)
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{
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foreach (FileItem ProducedItem in Action.ProducedItems)
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{
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ItemToProducingAction[ProducedItem] = Action;
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}
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}
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// Check for cycles
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DetectActionGraphCycles(Actions, ItemToProducingAction);
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// Use this map to add all the prerequisite actions
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foreach (LinkedAction Action in Actions)
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{
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Action.PrerequisiteActions = new HashSet<LinkedAction>();
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foreach(FileItem PrerequisiteItem in Action.PrerequisiteItems)
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{
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LinkedAction? PrerequisiteAction;
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if(ItemToProducingAction.TryGetValue(PrerequisiteItem, out PrerequisiteAction))
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{
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Action.PrerequisiteActions.Add(PrerequisiteAction);
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}
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}
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}
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// Sort the action graph
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SortActionList(Actions);
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}
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/// <summary>
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/// Checks a set of actions for conflicts (ie. different actions producing the same output items)
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/// </summary>
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/// <param name="Actions">The set of actions to check</param>
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public static void CheckForConflicts(IEnumerable<IExternalAction> Actions)
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{
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bool bResult = true;
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Dictionary<FileItem, IExternalAction> ItemToProducingAction = new Dictionary<FileItem, IExternalAction>();
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foreach(IExternalAction Action in Actions)
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{
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foreach(FileItem ProducedItem in Action.ProducedItems)
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{
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IExternalAction? ExistingAction;
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if(ItemToProducingAction.TryGetValue(ProducedItem, out ExistingAction))
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{
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bResult &= CheckForConflicts(ExistingAction, Action);
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}
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else
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{
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ItemToProducingAction.Add(ProducedItem, Action);
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}
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}
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}
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if(!bResult)
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{
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throw new BuildException("Action graph is invalid; unable to continue. See log for additional details.");
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}
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}
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/// <summary>
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/// Finds conflicts betwee two actions, and prints them to the log
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/// </summary>
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/// <param name="A">The first action</param>
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/// <param name="B">The second action</param>
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/// <returns>True if any conflicts were found, false otherwise.</returns>
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public static bool CheckForConflicts(IExternalAction A, IExternalAction B)
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{
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bool bResult = true;
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if (A.ActionType != B.ActionType)
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{
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LogConflict(A, "action type is different", A.ActionType.ToString(), B.ActionType.ToString());
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bResult = false;
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}
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if (!Enumerable.SequenceEqual(A.PrerequisiteItems, B.PrerequisiteItems))
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{
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LogConflict(A, "prerequisites are different", String.Join(", ", A.PrerequisiteItems.Select(x => x.Location)), String.Join(", ", B.PrerequisiteItems.Select(x => x.Location)));
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bResult = false;
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}
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if (!Enumerable.SequenceEqual(A.DeleteItems, B.DeleteItems))
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{
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LogConflict(A, "deleted items are different", String.Join(", ", A.DeleteItems.Select(x => x.Location)), String.Join(", ", B.DeleteItems.Select(x => x.Location)));
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bResult = false;
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}
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if (A.DependencyListFile != B.DependencyListFile)
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{
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LogConflict(A, "dependency list is different", (A.DependencyListFile == null) ? "(none)" : A.DependencyListFile.AbsolutePath, (B.DependencyListFile == null) ? "(none)" : B.DependencyListFile.AbsolutePath);
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bResult = false;
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}
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if (A.WorkingDirectory != B.WorkingDirectory)
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{
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LogConflict(A, "working directory is different", A.WorkingDirectory.FullName, B.WorkingDirectory.FullName);
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bResult = false;
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}
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if (A.CommandPath != B.CommandPath)
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{
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LogConflict(A, "command path is different", A.CommandPath.FullName, B.CommandPath.FullName);
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bResult = false;
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}
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if (A.CommandArguments != B.CommandArguments)
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{
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LogConflict(A, "command arguments are different", A.CommandArguments, B.CommandArguments);
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bResult = false;
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}
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return bResult;
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}
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/// <summary>
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/// Adds the description of a merge error to an output message
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/// </summary>
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/// <param name="Action">The action with the conflict</param>
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/// <param name="Description">Description of the difference</param>
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/// <param name="OldValue">Previous value for the field</param>
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/// <param name="NewValue">Conflicting value for the field</param>
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static void LogConflict(IExternalAction Action, string Description, string OldValue, string NewValue)
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{
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Log.TraceError("Unable to merge actions producing {0}: {1}", Action.ProducedItems.First().Location.GetFileName(), Description);
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Log.TraceLog(" Previous: {0}", OldValue);
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Log.TraceLog(" Conflict: {0}", NewValue);
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}
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/// <summary>
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/// Builds a list of actions that need to be executed to produce the specified output items.
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/// </summary>
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public static List<LinkedAction> GetActionsToExecute(List<LinkedAction> Actions, CppDependencyCache CppDependencies, ActionHistory History, bool bIgnoreOutdatedImportLibraries)
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{
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using (Timeline.ScopeEvent("ActionGraph.GetActionsToExecute()"))
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{
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// For all targets, build a set of all actions that are outdated.
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Dictionary<LinkedAction, bool> OutdatedActionDictionary = new Dictionary<LinkedAction, bool>();
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GatherAllOutdatedActions(Actions, History, OutdatedActionDictionary, CppDependencies, bIgnoreOutdatedImportLibraries);
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// Build a list of actions that are both needed for this target and outdated.
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return Actions.Where(Action => Action.CommandPath != null && OutdatedActionDictionary[Action]).ToList();
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}
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}
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/// <summary>
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/// Checks that there aren't any intermediate files longer than the max allowed path length
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/// </summary>
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/// <param name="BuildConfiguration">The build configuration</param>
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/// <param name="Actions">List of actions in the graph</param>
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public static void CheckPathLengths(BuildConfiguration BuildConfiguration, IEnumerable<IExternalAction> Actions)
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{
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if (BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Win64)
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{
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const int MAX_PATH = 260;
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List<FileReference> FailPaths = new List<FileReference>();
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List<FileReference> WarnPaths = new List<FileReference>();
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foreach (IExternalAction Action in Actions)
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{
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foreach (FileItem PrerequisiteItem in Action.PrerequisiteItems)
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{
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if (PrerequisiteItem.Location.FullName.Length >= MAX_PATH)
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{
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FailPaths.Add(PrerequisiteItem.Location);
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}
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}
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foreach (FileItem ProducedItem in Action.ProducedItems)
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{
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if (ProducedItem.Location.FullName.Length >= MAX_PATH)
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{
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FailPaths.Add(ProducedItem.Location);
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}
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if (ProducedItem.Location.FullName.Length > UnrealBuildTool.RootDirectory.FullName.Length + BuildConfiguration.MaxNestedPathLength && ProducedItem.Location.IsUnderDirectory(UnrealBuildTool.RootDirectory))
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{
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WarnPaths.Add(ProducedItem.Location);
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}
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}
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}
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if (FailPaths.Count > 0)
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{
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StringBuilder Message = new StringBuilder();
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Message.AppendFormat("The following output paths are longer than {0} characters. Please move the engine to a directory with a shorter path.", MAX_PATH);
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foreach (FileReference Path in FailPaths)
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{
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Message.AppendFormat("\n[{0} characters] {1}", Path.FullName.Length, Path);
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}
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throw new BuildException(Message.ToString());
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}
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if (WarnPaths.Count > 0)
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{
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StringBuilder Message = new StringBuilder();
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Message.AppendFormat("Detected paths more than {0} characters below UE root directory. This may cause portability issues due to the {1} character maximum path length on Windows:\n", BuildConfiguration.MaxNestedPathLength, MAX_PATH);
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foreach (FileReference Path in WarnPaths)
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{
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string RelativePath = Path.MakeRelativeTo(UnrealBuildTool.RootDirectory);
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Message.AppendFormat("\n[{0} characters] {1}", RelativePath.Length, RelativePath);
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}
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Message.AppendFormat("\n\nConsider setting {0} = ... in module *.Build.cs files to use alternative names for intermediate paths.", nameof(ModuleRules.ShortName));
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Log.TraceWarning(Message.ToString());
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}
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}
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}
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/// <summary>
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/// Executes a list of actions.
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/// </summary>
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public static void ExecuteActions(BuildConfiguration BuildConfiguration, List<LinkedAction> ActionsToExecute)
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{
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if(ActionsToExecute.Count == 0)
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{
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Log.TraceInformation("Target is up to date");
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}
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else
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{
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// Figure out which executor to use
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ActionExecutor Executor;
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if (BuildConfiguration.bAllowHybridExecutor && HybridExecutor.IsAvailable())
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{
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Executor = new HybridExecutor(BuildConfiguration.MaxParallelActions);
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}
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else if (BuildConfiguration.bAllowXGE && XGE.IsAvailable())
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{
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Executor = new XGE();
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}
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else if (BuildConfiguration.bAllowFASTBuild && FASTBuild.IsAvailable())
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{
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Executor = new FASTBuild();
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}
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else if(BuildConfiguration.bAllowSNDBS && SNDBS.IsAvailable())
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{
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Executor = new SNDBS();
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}
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else if(BuildConfiguration.bAllowParallelExecutor && ParallelExecutor.IsAvailable())
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{
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Executor = new ParallelExecutor(BuildConfiguration.MaxParallelActions);
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}
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else
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{
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Executor = new LocalExecutor(BuildConfiguration.MaxParallelActions);
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}
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// Execute the build
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Stopwatch Timer = Stopwatch.StartNew();
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if(!Executor.ExecuteActions(ActionsToExecute))
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{
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throw new CompilationResultException(CompilationResult.OtherCompilationError);
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}
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Log.TraceInformation("Total time in {0} executor: {1:0.00} seconds", Executor.Name, Timer.Elapsed.TotalSeconds);
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// Reset the file info for all the produced items
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foreach (LinkedAction BuildAction in ActionsToExecute)
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{
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foreach(FileItem ProducedItem in BuildAction.ProducedItems)
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{
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ProducedItem.ResetCachedInfo();
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}
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}
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// Verify the link outputs were created (seems to happen with Win64 compiles)
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foreach (LinkedAction BuildAction in ActionsToExecute)
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{
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if (BuildAction.ActionType == ActionType.Link)
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{
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foreach (FileItem Item in BuildAction.ProducedItems)
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{
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if(!Item.Exists)
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{
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throw new BuildException("Failed to produce item: {0}", Item.AbsolutePath);
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}
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}
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}
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}
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}
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}
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/// <summary>
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/// Sorts the action list for improved parallelism with local execution.
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/// </summary>
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static void SortActionList(List<LinkedAction> Actions)
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{
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// Clear the current dependent count
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foreach(LinkedAction Action in Actions)
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{
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Action.NumTotalDependentActions = 0;
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}
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// Increment all the dependencies
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foreach(LinkedAction Action in Actions)
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{
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Action.IncrementDependentCount(new HashSet<LinkedAction>());
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}
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// Sort actions by number of actions depending on them, descending. Secondary sort criteria is file size.
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Actions.Sort(LinkedAction.Compare);
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}
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/// <summary>
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/// Checks for cycles in the action graph.
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/// </summary>
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static void DetectActionGraphCycles(List<LinkedAction> Actions, Dictionary<FileItem, LinkedAction> ItemToProducingAction)
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{
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// Starting with actions that only depend on non-produced items, iteratively expand a set of actions that are only dependent on
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// non-cyclical actions.
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Dictionary<LinkedAction, bool> ActionIsNonCyclical = new Dictionary<LinkedAction, bool>();
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Dictionary<LinkedAction, List<LinkedAction>> CyclicActions = new Dictionary<LinkedAction, List<LinkedAction>>();
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while (true)
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{
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bool bFoundNewNonCyclicalAction = false;
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foreach (LinkedAction Action in Actions)
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{
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if (!ActionIsNonCyclical.ContainsKey(Action))
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{
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// Determine if the action depends on only actions that are already known to be non-cyclical.
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bool bActionOnlyDependsOnNonCyclicalActions = true;
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foreach (FileItem PrerequisiteItem in Action.PrerequisiteItems)
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{
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LinkedAction? ProducingAction;
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if (ItemToProducingAction.TryGetValue(PrerequisiteItem, out ProducingAction))
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{
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if (!ActionIsNonCyclical.ContainsKey(ProducingAction))
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{
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bActionOnlyDependsOnNonCyclicalActions = false;
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if (!CyclicActions.ContainsKey(Action))
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{
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CyclicActions.Add(Action, new List<LinkedAction>());
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}
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List<LinkedAction> CyclicPrereq = CyclicActions[Action];
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if (!CyclicPrereq.Contains(ProducingAction))
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{
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CyclicPrereq.Add(ProducingAction);
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}
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}
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}
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}
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// If the action only depends on known non-cyclical actions, then add it to the set of known non-cyclical actions.
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if (bActionOnlyDependsOnNonCyclicalActions)
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{
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ActionIsNonCyclical.Add(Action, true);
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bFoundNewNonCyclicalAction = true;
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if (CyclicActions.ContainsKey(Action))
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{
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CyclicActions.Remove(Action);
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}
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}
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}
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}
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// If this iteration has visited all actions without finding a new non-cyclical action, then all non-cyclical actions have
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// been found.
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if (!bFoundNewNonCyclicalAction)
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{
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break;
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}
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}
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// If there are any cyclical actions, throw an exception.
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if (ActionIsNonCyclical.Count < Actions.Count)
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{
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// Find the index of each action
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Dictionary<LinkedAction, int> ActionToIndex = new Dictionary<LinkedAction, int>();
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for(int Idx = 0; Idx < Actions.Count; Idx++)
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{
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ActionToIndex[Actions[Idx]] = Idx;
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}
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// Describe the cyclical actions.
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string CycleDescription = "";
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foreach (LinkedAction Action in Actions)
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{
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if (!ActionIsNonCyclical.ContainsKey(Action))
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{
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CycleDescription += string.Format("Action #{0}: {1}\n", ActionToIndex[Action], Action.CommandPath);
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CycleDescription += string.Format("\twith arguments: {0}\n", Action.CommandArguments);
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foreach (FileItem PrerequisiteItem in Action.PrerequisiteItems)
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{
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CycleDescription += string.Format("\tdepends on: {0}\n", PrerequisiteItem.AbsolutePath);
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}
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foreach (FileItem ProducedItem in Action.ProducedItems)
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{
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CycleDescription += string.Format("\tproduces: {0}\n", ProducedItem.AbsolutePath);
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}
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CycleDescription += string.Format("\tDepends on cyclic actions:\n");
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if (CyclicActions.ContainsKey(Action))
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{
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foreach (LinkedAction CyclicPrerequisiteAction in CyclicActions[Action])
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{
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if (CyclicActions.ContainsKey(CyclicPrerequisiteAction))
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{
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List<FileItem> CyclicProducedItems = CyclicPrerequisiteAction.ProducedItems.ToList();
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if (CyclicProducedItems.Count == 1)
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{
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CycleDescription += string.Format("\t\t{0} (produces: {1})\n", ActionToIndex[CyclicPrerequisiteAction], CyclicProducedItems[0].AbsolutePath);
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}
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else
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{
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CycleDescription += string.Format("\t\t{0}\n", ActionToIndex[CyclicPrerequisiteAction]);
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foreach (FileItem CyclicProducedItem in CyclicProducedItems)
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{
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CycleDescription += string.Format("\t\t\tproduces: {0}\n", CyclicProducedItem.AbsolutePath);
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}
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}
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}
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}
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CycleDescription += "\n";
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}
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else
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{
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CycleDescription += string.Format("\t\tNone?? Coding error!\n");
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}
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CycleDescription += "\n\n";
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}
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}
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throw new BuildException("Action graph contains cycle!\n\n{0}", CycleDescription);
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}
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}
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/// <summary>
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/// Determines the full set of actions that must be built to produce an item.
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/// </summary>
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/// <param name="Actions">All the actions in the graph</param>
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/// <param name="OutputItems">Set of output items to be built</param>
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/// <returns>Set of prerequisite actions</returns>
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public static List<LinkedAction> GatherPrerequisiteActions(List<LinkedAction> Actions, HashSet<FileItem> OutputItems)
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{
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HashSet<LinkedAction> PrerequisiteActions = new HashSet<LinkedAction>();
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foreach(LinkedAction Action in Actions)
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{
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if(Action.ProducedItems.Any(x => OutputItems.Contains(x)))
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{
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GatherPrerequisiteActions(Action, PrerequisiteActions);
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}
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}
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return PrerequisiteActions.ToList();
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}
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/// <summary>
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/// Determines the full set of actions that must be built to produce an item.
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/// </summary>
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/// <param name="Action">The root action to scan</param>
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/// <param name="PrerequisiteActions">Set of prerequisite actions</param>
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private static void GatherPrerequisiteActions(LinkedAction Action, HashSet<LinkedAction> PrerequisiteActions)
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{
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if(PrerequisiteActions.Add(Action))
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{
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foreach(LinkedAction PrerequisiteAction in Action.PrerequisiteActions)
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{
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GatherPrerequisiteActions(PrerequisiteAction, PrerequisiteActions);
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}
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}
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}
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/// <summary>
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/// Determines whether an action is outdated based on the modification times for its prerequisite
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/// and produced items.
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/// </summary>
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/// <param name="RootAction">- The action being considered.</param>
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/// <param name="OutdatedActionDictionary">-</param>
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/// <param name="ActionHistory"></param>
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/// <param name="CppDependencies"></param>
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/// <param name="bIgnoreOutdatedImportLibraries"></param>
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/// <returns>true if outdated</returns>
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public static bool IsActionOutdated(LinkedAction RootAction, Dictionary<LinkedAction, bool> OutdatedActionDictionary, ActionHistory ActionHistory, CppDependencyCache CppDependencies, bool bIgnoreOutdatedImportLibraries)
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{
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// Only compute the outdated-ness for actions that don't aren't cached in the outdated action dictionary.
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bool bIsOutdated = false;
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lock(OutdatedActionDictionary)
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{
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if (OutdatedActionDictionary.TryGetValue(RootAction, out bIsOutdated))
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{
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return bIsOutdated;
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}
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}
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// Determine the last time the action was run based on the write times of its produced files.
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string? LatestUpdatedProducedItemName = null;
|
|
DateTimeOffset LastExecutionTimeUtc = DateTimeOffset.MaxValue;
|
|
foreach (FileItem ProducedItem in RootAction.ProducedItems)
|
|
{
|
|
// Check if the command-line of the action previously used to produce the item is outdated.
|
|
string NewProducingAttributes = string.Format("{0} {1} (ver {2})", RootAction.CommandPath.FullName, RootAction.CommandArguments, RootAction.CommandVersion);
|
|
if (ActionHistory.UpdateProducingAttributes(ProducedItem, NewProducingAttributes))
|
|
{
|
|
if(ProducedItem.Exists)
|
|
{
|
|
Log.TraceLog(
|
|
"{0}: Produced item \"{1}\" was produced by outdated attributes.\n New attributes: {2}",
|
|
RootAction.StatusDescription,
|
|
Path.GetFileName(ProducedItem.AbsolutePath),
|
|
NewProducingAttributes
|
|
);
|
|
}
|
|
|
|
bIsOutdated = true;
|
|
}
|
|
|
|
// If the produced file doesn't exist or has zero size, consider it outdated. The zero size check is to detect cases
|
|
// where aborting an earlier compile produced invalid zero-sized obj files, but that may cause actions where that's
|
|
// legitimate output to always be considered outdated.
|
|
if (ProducedItem.Exists && (RootAction.ActionType != ActionType.Compile || ProducedItem.Length > 0 || (!ProducedItem.Location.HasExtension(".obj") && !ProducedItem.Location.HasExtension(".o"))))
|
|
{
|
|
// Use the oldest produced item's time as the last execution time.
|
|
if (ProducedItem.LastWriteTimeUtc < LastExecutionTimeUtc)
|
|
{
|
|
LastExecutionTimeUtc = ProducedItem.LastWriteTimeUtc;
|
|
LatestUpdatedProducedItemName = ProducedItem.AbsolutePath;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// If any of the produced items doesn't exist, the action is outdated.
|
|
Log.TraceLog(
|
|
"{0}: Produced item \"{1}\" doesn't exist.",
|
|
RootAction.StatusDescription,
|
|
Path.GetFileName(ProducedItem.AbsolutePath)
|
|
);
|
|
bIsOutdated = true;
|
|
}
|
|
}
|
|
|
|
// Check if any of the prerequisite actions are out of date
|
|
if (!bIsOutdated)
|
|
{
|
|
foreach (LinkedAction PrerequisiteAction in RootAction.PrerequisiteActions)
|
|
{
|
|
if (IsActionOutdated(PrerequisiteAction, OutdatedActionDictionary, ActionHistory, CppDependencies, bIgnoreOutdatedImportLibraries))
|
|
{
|
|
// Only check for outdated import libraries if we were configured to do so. Often, a changed import library
|
|
// won't affect a dependency unless a public header file was also changed, in which case we would be forced
|
|
// to recompile anyway. This just allows for faster iteration when working on a subsystem in a DLL, as we
|
|
// won't have to wait for dependent targets to be relinked after each change.
|
|
if(!bIgnoreOutdatedImportLibraries || !IsImportLibraryDependency(RootAction, PrerequisiteAction))
|
|
{
|
|
Log.TraceLog("{0}: Prerequisite {1} is produced by outdated action.", RootAction.StatusDescription, PrerequisiteAction.StatusDescription);
|
|
bIsOutdated = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Check if any prerequisite item has a newer timestamp than the last execution time of this action
|
|
if(!bIsOutdated)
|
|
{
|
|
foreach (FileItem PrerequisiteItem in RootAction.PrerequisiteItems)
|
|
{
|
|
if (PrerequisiteItem.Exists)
|
|
{
|
|
// allow a 1 second slop for network copies
|
|
TimeSpan TimeDifference = PrerequisiteItem.LastWriteTimeUtc - LastExecutionTimeUtc;
|
|
bool bPrerequisiteItemIsNewerThanLastExecution = TimeDifference.TotalSeconds > 1;
|
|
if (bPrerequisiteItemIsNewerThanLastExecution)
|
|
{
|
|
// Need to check for import libraries here too
|
|
if(!bIgnoreOutdatedImportLibraries || !IsImportLibraryDependency(RootAction, PrerequisiteItem))
|
|
{
|
|
Log.TraceLog("{0}: Prerequisite {1} is newer than the last execution of the action: {2} vs {3}", RootAction.StatusDescription, Path.GetFileName(PrerequisiteItem.AbsolutePath), PrerequisiteItem.LastWriteTimeUtc.ToLocalTime(), LastExecutionTimeUtc.LocalDateTime);
|
|
bIsOutdated = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Check the dependency list
|
|
if(!bIsOutdated && RootAction.DependencyListFile != null)
|
|
{
|
|
List<FileItem>? DependencyFiles;
|
|
if(!CppDependencies.TryGetDependencies(RootAction.DependencyListFile, out DependencyFiles))
|
|
{
|
|
Log.TraceLog("{0}: Missing dependency list file \"{1}\"", RootAction.StatusDescription, RootAction.DependencyListFile);
|
|
bIsOutdated = true;
|
|
}
|
|
else
|
|
{
|
|
foreach(FileItem DependencyFile in DependencyFiles)
|
|
{
|
|
if(!DependencyFile.Exists || DependencyFile.LastWriteTimeUtc > LastExecutionTimeUtc)
|
|
{
|
|
Log.TraceLog(
|
|
"{0}: Dependency {1} is newer than the last execution of the action: {2} vs {3}",
|
|
RootAction.StatusDescription,
|
|
Path.GetFileName(DependencyFile.AbsolutePath),
|
|
DependencyFile.LastWriteTimeUtc.ToLocalTime(),
|
|
LastExecutionTimeUtc.LocalDateTime
|
|
);
|
|
bIsOutdated = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Cache the outdated-ness of this action.
|
|
lock(OutdatedActionDictionary)
|
|
{
|
|
if(!OutdatedActionDictionary.ContainsKey(RootAction))
|
|
{
|
|
OutdatedActionDictionary.Add(RootAction, bIsOutdated);
|
|
}
|
|
}
|
|
|
|
return bIsOutdated;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Determines if the dependency between two actions is only for an import library
|
|
/// </summary>
|
|
/// <param name="RootAction">The action to check</param>
|
|
/// <param name="PrerequisiteAction">The action that it depends on</param>
|
|
/// <returns>True if the only dependency between two actions is for an import library</returns>
|
|
static bool IsImportLibraryDependency(LinkedAction RootAction, LinkedAction PrerequisiteAction)
|
|
{
|
|
if(PrerequisiteAction.bProducesImportLibrary)
|
|
{
|
|
return PrerequisiteAction.ProducedItems.All(x => x.Location.HasExtension(".lib") || !RootAction.PrerequisiteItems.Contains(x));
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Determines if the dependency on a between two actions is only for an import library
|
|
/// </summary>
|
|
/// <param name="RootAction">The action to check</param>
|
|
/// <param name="PrerequisiteItem">The dependency that is out of date</param>
|
|
/// <returns>True if the only dependency between two actions is for an import library</returns>
|
|
static bool IsImportLibraryDependency(LinkedAction RootAction, FileItem PrerequisiteItem)
|
|
{
|
|
if(PrerequisiteItem.Location.HasExtension(".lib"))
|
|
{
|
|
foreach(LinkedAction PrerequisiteAction in RootAction.PrerequisiteActions)
|
|
{
|
|
if(PrerequisiteAction.bProducesImportLibrary && PrerequisiteAction.ProducedItems.Contains(PrerequisiteItem))
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Builds a dictionary containing the actions from AllActions that are outdated by calling
|
|
/// IsActionOutdated.
|
|
/// </summary>
|
|
public static void GatherAllOutdatedActions(IEnumerable<LinkedAction> Actions, ActionHistory ActionHistory, Dictionary<LinkedAction, bool> OutdatedActions, CppDependencyCache CppDependencies, bool bIgnoreOutdatedImportLibraries)
|
|
{
|
|
using(Timeline.ScopeEvent("Prefetching include dependencies"))
|
|
{
|
|
List<FileItem> Dependencies = new List<FileItem>();
|
|
foreach(LinkedAction Action in Actions)
|
|
{
|
|
if(Action.DependencyListFile != null)
|
|
{
|
|
Dependencies.Add(Action.DependencyListFile);
|
|
}
|
|
}
|
|
Parallel.ForEach(Dependencies, File => { List<FileItem>? Temp; CppDependencies.TryGetDependencies(File, out Temp); });
|
|
}
|
|
|
|
using(Timeline.ScopeEvent("Cache outdated actions"))
|
|
{
|
|
Parallel.ForEach(Actions, Action => IsActionOutdated(Action, OutdatedActions, ActionHistory, CppDependencies, bIgnoreOutdatedImportLibraries));
|
|
}
|
|
}
|
|
/// <summary>
|
|
/// Deletes all the items produced by actions in the provided outdated action dictionary.
|
|
/// </summary>
|
|
/// <param name="OutdatedActions">List of outdated actions</param>
|
|
public static void DeleteOutdatedProducedItems(List<LinkedAction> OutdatedActions)
|
|
{
|
|
foreach(LinkedAction OutdatedAction in OutdatedActions)
|
|
{
|
|
foreach (FileItem DeleteItem in OutdatedAction.DeleteItems)
|
|
{
|
|
if (DeleteItem.Exists)
|
|
{
|
|
Log.TraceLog("Deleting outdated item: {0}", DeleteItem.AbsolutePath);
|
|
DeleteItem.Delete();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates directories for all the items produced by actions in the provided outdated action
|
|
/// dictionary.
|
|
/// </summary>
|
|
public static void CreateDirectoriesForProducedItems(List<LinkedAction> OutdatedActions)
|
|
{
|
|
HashSet<DirectoryReference> OutputDirectories = new HashSet<DirectoryReference>();
|
|
foreach(LinkedAction OutdatedAction in OutdatedActions)
|
|
{
|
|
foreach(FileItem ProducedItem in OutdatedAction.ProducedItems)
|
|
{
|
|
OutputDirectories.Add(ProducedItem.Location.Directory);
|
|
}
|
|
}
|
|
foreach(DirectoryReference OutputDirectory in OutputDirectories)
|
|
{
|
|
if(!DirectoryReference.Exists(OutputDirectory))
|
|
{
|
|
DirectoryReference.CreateDirectory(OutputDirectory);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Imports an action graph from a JSON file
|
|
/// </summary>
|
|
/// <param name="InputFile">The file to read from</param>
|
|
/// <returns>List of actions</returns>
|
|
public static List<Action> ImportJson(FileReference InputFile)
|
|
{
|
|
JsonObject Object = JsonObject.Read(InputFile);
|
|
|
|
JsonObject EnvironmentObject = Object.GetObjectField("Environment");
|
|
foreach(string KeyName in EnvironmentObject.KeyNames)
|
|
{
|
|
Environment.SetEnvironmentVariable(KeyName, EnvironmentObject.GetStringField(KeyName));
|
|
}
|
|
|
|
List<Action> Actions = new List<Action>();
|
|
foreach (JsonObject ActionObject in Object.GetObjectArrayField("Actions"))
|
|
{
|
|
Actions.Add(Action.ImportJson(ActionObject));
|
|
}
|
|
return Actions;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Exports an action graph to a JSON file
|
|
/// </summary>
|
|
/// <param name="Actions">The actions to write</param>
|
|
/// <param name="OutputFile">Output file to write the actions to</param>
|
|
public static void ExportJson(IEnumerable<LinkedAction> Actions, FileReference OutputFile)
|
|
{
|
|
DirectoryReference.CreateDirectory(OutputFile.Directory);
|
|
using (JsonWriter Writer = new JsonWriter(OutputFile))
|
|
{
|
|
Writer.WriteObjectStart();
|
|
|
|
Writer.WriteObjectStart("Environment");
|
|
foreach (object? Object in Environment.GetEnvironmentVariables())
|
|
{
|
|
System.Collections.DictionaryEntry Pair = (System.Collections.DictionaryEntry)Object!;
|
|
if (!UnrealBuildTool.InitialEnvironment!.Contains(Pair.Key) || (string)(UnrealBuildTool.InitialEnvironment![Pair.Key]!) != (string)(Pair.Value!))
|
|
{
|
|
Writer.WriteValue((string)Pair!.Key, (string)Pair.Value!);
|
|
}
|
|
}
|
|
Writer.WriteObjectEnd();
|
|
|
|
Dictionary<LinkedAction, int> ActionToId = new Dictionary<LinkedAction, int>();
|
|
foreach (LinkedAction Action in Actions)
|
|
{
|
|
ActionToId[Action] = ActionToId.Count;
|
|
}
|
|
|
|
Writer.WriteArrayStart("Actions");
|
|
foreach (LinkedAction Action in Actions)
|
|
{
|
|
Writer.WriteObjectStart();
|
|
Action.ExportJson(ActionToId, Writer);
|
|
Writer.WriteObjectEnd();
|
|
}
|
|
Writer.WriteArrayEnd();
|
|
Writer.WriteObjectEnd();
|
|
}
|
|
}
|
|
}
|
|
}
|