Marc Audy
bf80889353
UE5/Release-Engine-Staging to UE5/Main
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This represents UE4/Main up to CL# 14958402
[CL 15028197 by Marc Audy in ue5-main branch]
2021-01-08 19:56:07 -04:00
Ben Marsh
6f927647b1
Changing C# code over to using EpicGames.Core over DotNETCommon.
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#rb none
#rnx
[CL 14962096 by Ben Marsh in ue5-main branch]
2020-12-21 23:07:37 -04:00
Ben Marsh
1e9946779e
UBT: Fix up a few more nullable references.
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#rb none
#rnx
[CL 14960616 by Ben Marsh in ue5-main branch]
2020-12-20 20:07:40 -04:00
Ben Marsh
68f5abeb09
UBT: Convert UnrealBuildTool to use nullable references.
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#rb none
#rnx
[CL 14960546 by Ben Marsh in ue5-main branch]
2020-12-20 18:47:42 -04:00
Ben Marsh
7047e080af
UBT: Rename IAction to IExternalAction, to distinguish it from actions which only exist within UBT.
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#rb none
#rnx
[CL 14823490 by Ben Marsh in ue5-main branch]
2020-11-30 16:58:32 -04:00
Ben Marsh
24dc06981b
UBT: Remove support for outputting entire action graph for a target. This is not going to be valid with C++20 modules, since we require dependencies discovered at build time to feed back into the action graph execution.
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#rb none
#rnx
[CL 14814704 by Ben Marsh in ue5-main branch]
2020-11-25 21:24:19 -04:00
Ben Marsh
7bcee7e396
UBT: Rename QueuedAction to LinkedAction.
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#rb none
#rnx
[CL 14812791 by Ben Marsh in ue5-main branch]
2020-11-25 10:13:28 -04:00
Ben Marsh
8d1f11d053
UBT: Start to move Windows specific compile functionality into the VCCompileAction class.
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#rb none
#rnx
[CL 14810985 by Ben Marsh in ue5-main branch]
2020-11-24 17:48:38 -04:00
Ben Marsh
f25f409ced
UBT: Change the produced/prerequisite item lists for actions to be IEnumerables, so we can generate them dynamically using iterators.
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#rb none
#rnx
[CL 14810772 by Ben Marsh in ue5-main branch]
2020-11-24 16:08:50 -04:00
Ben Marsh
29bfdd417f
UBT: Allow actions to implement custom serialization methods, and store abstract interfaces for actions in the makefile.
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#rb none
#rnx
[CL 14810441 by Ben Marsh in ue5-main branch]
2020-11-24 14:37:31 -04:00
Ben Marsh
51d24bf4cc
UBT: Duplicate actions for HotReload rather than mutating existing actions. We can probably make this much cleaner in future, just laying the groundwork.
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[CL 14810050 by Ben Marsh in ue5-main branch]
2020-11-24 12:56:09 -04:00
Ben Marsh
7ec8925ea4
UBT: Move all internal derived data for action objects into a separate class. This will allow creating specific action-derived classes for different actions.
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#rb none
[CL 14807917 by Ben Marsh in ue5-main branch]
2020-11-23 17:48:35 -04:00
Ben Marsh
213962ef40
UBT: Move methods for checking for conflicts off the Action class.
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#rb none
#rnx
[CL 14807598 by Ben Marsh in ue5-main branch]
2020-11-23 16:13:08 -04:00
Ben Marsh
b0bc57416c
UBT: Remove timing fields from the action class. This is only used by the local executor, which is no longer the default.
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#rb none
[CL 14807555 by Ben Marsh in ue5-main branch]
2020-11-23 16:04:24 -04:00
Ben Marsh
0e95359692
UBT: Remove the DistCC executor. We don't maintain this any more.
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#rb none
[CL 14807528 by Ben Marsh in ue5-main branch]
2020-11-23 15:53:51 -04:00
Marcus Wassmer
3b81cf8201
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
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autoresolved files
#rb none
[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
Marc Audy
a7c9001a94
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
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#rb
#rnx
[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00
Ben Marsh
d6d7c939e5
Copying //UE4/Dev-Build to Dev-Main (//UE4/Dev-Main)
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#rb none
[CL 12726184 by Ben Marsh in Main branch]
2020-04-10 11:30:32 -04:00
andrew grant
d9b5eaf2ba
Add Thread_UseAllCpuGroups to UnrealBuildTool config to enable UBT to use both CPU groups on high-core systems such as 64-core ThreadRippers.
...
See - https://docs.microsoft.com/en-us/dotnet/framework/configure-apps/file-schema/runtime/thread-useallcpugroups-element
Also added MaxParallelActions command-line flag to UBT that can be used to restrict the number of cores used for local (e.g. nonxge).
Added -cores=X+Y=Z option to benchmark script for profiling
#rb swarm
[at]ben.marsh
#jira nojira
#ROBOMERGE-SOURCE: CL 11845433 in //UE4/Release-4.25/... via CL 11845441
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v656-11643781)
[CL 11845479 by andrew grant in Main branch]
2020-03-02 15:50:41 -05:00
ben marsh
a26431c2ab
UBT: Produce an error if any output path is longer than MAX_PATH on Windows.
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#rb none
#jira UE-75445
#ROBOMERGE-SOURCE: CL 11638471 in //UE4/Release-4.25/... via CL 11638491
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v655-11596533)
[CL 11638504 by ben marsh in Main branch]
2020-02-26 13:44:50 -05:00
ben marsh
661248e268
UBT: Output a warning if any intermediate path is > 200 characters under the UE root directory.
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#rb none
#jira UE-88446
#ROBOMERGE-SOURCE: CL 11624846 in //UE4/Release-4.25/... via CL 11624849
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v655-11596533)
[CL 11624868 by ben marsh in Main branch]
2020-02-25 20:49:06 -05:00
Ryan Durand
9ef3748747
Updating copyrights for Engine Programs.
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#rnx
#rb none
#jira none
#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)
[CL 10870955 by Ryan Durand in Main branch]
2019-12-26 23:01:54 -05:00
michael trepka
011a101a70
UBT: Don't reference FASTBuild class in ActionGraph.cs if FASTBuild is unavailable
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#rb Ben.Marsh
#ROBOMERGE-SOURCE: CL 10602281 via CL 10602282 via CL 10602283
#ROBOMERGE-BOT: (v607-10590470)
[CL 10602284 by michael trepka in Main branch]
2019-12-06 19:46:28 -05:00
michael trepka
48a2af4ef9
FASTBuild integration to allow distributed builds on Mac
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[FYI] Chris.Bunner
#ROBOMERGE-SOURCE: CL 10600751 via CL 10600752 via CL 10600754
#ROBOMERGE-BOT: (v607-10590470)
[CL 10600755 by michael trepka in Main branch]
2019-12-06 17:10:57 -05:00
Michael Lentine
f9b3324b32
Copying //UE4/Dev-Physics to Dev-Main (//UE4/Dev-Main) @ 6903150
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#rb none
#rnx
[CL 6903163 by Michael Lentine in Main branch]
2019-06-08 17:15:34 -04:00