Files
UnrealEngineUWP/Engine/Source/Editor/GraphEditor/Private/MaterialNodes/SGraphNodeMaterialResult.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

32 lines
808 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "SGraphNode.h"
class FGraphNodeMetaData;
class UMaterialGraphNode_Root;
class SGraphNodeMaterialResult : public SGraphNode
{
public:
SLATE_BEGIN_ARGS(SGraphNodeMaterialResult){}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, class UMaterialGraphNode_Root* InNode);
// SGraphNode interface
virtual void CreatePinWidgets() override;
virtual void PopulateMetaTag(FGraphNodeMetaData* TagMeta) const override;
// End of SGraphNode interface
// SNodePanel::SNode interface
virtual void MoveTo(const FVector2D& NewPosition, FNodeSet& NodeFilter) override;
// End of SNodePanel::SNode interface
private:
UMaterialGraphNode_Root* RootNode;
};