You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
- Previously exec inputs/outputs were stored along with other (data) inputs/outpus - Problem is, for exec pins, we want each output to only support 1 connection, but multiple connections to each input. This is the opposite of data, where we support multiple output connections, but only 1 input connection - So we flip the representation around, and store output pointers, rather than input pointers...this also better matches the way we iterate exec connections while compiling - This does complicate some UI logic, as now input/output graph pins no longer line up exeactly with UMaterialExpression inputs/outputs (we still have a flat list of pins, but separate lists of exec/non-exec inputs/outputs) #jira none #rb lauren.barnes [CL 15361599 by Ben Ingram in ue5-main branch]