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* r.LumenScene.MeshCardsMaxLOD controls representation quality. With 0 being a box projection * New card placement to focus on important parts of a mesh (skip non visible parts) * Replaced CubeMapTrees with MeshCards. Instead of a big volume texture lookup there are now 6 lists of decals (one per axis) * Merged distance field and mesh card Embree setup code into a set of common functions * Removed hardcoded limits of 6 cards per mesh #fyi Daniel.Wright, Patrick.Kelly, Yuriy.ODonnell [CL 15144947 by Krzysztof Narkowicz in ue5-main branch]
315 lines
10 KiB
C++
315 lines
10 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MeshRepresentationCommon.h"
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#include "MeshUtilities.h"
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#include "MeshUtilitiesPrivate.h"
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#include "DerivedMeshDataTaskUtils.h"
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void MeshUtilities::GenerateStratifiedUniformHemisphereSamples(int32 NumSamples, FRandomStream& RandomStream, TArray<FVector4>& Samples)
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{
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const int32 NumThetaSteps = FMath::TruncToInt(FMath::Sqrt(NumSamples / (2.0f * (float)PI)));
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const int32 NumPhiSteps = FMath::TruncToInt(NumThetaSteps * (float)PI);
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Samples.Empty(NumThetaSteps * NumPhiSteps);
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for (int32 ThetaIndex = 0; ThetaIndex < NumThetaSteps; ThetaIndex++)
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{
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for (int32 PhiIndex = 0; PhiIndex < NumPhiSteps; PhiIndex++)
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{
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const float U1 = RandomStream.GetFraction();
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const float U2 = RandomStream.GetFraction();
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const float Fraction1 = (ThetaIndex + U1) / (float)NumThetaSteps;
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const float Fraction2 = (PhiIndex + U2) / (float)NumPhiSteps;
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const float R = FMath::Sqrt(1.0f - Fraction1 * Fraction1);
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const float Phi = 2.0f * (float)PI * Fraction2;
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// Convert to Cartesian
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Samples.Add(FVector4(FMath::Cos(Phi) * R, FMath::Sin(Phi) * R, Fraction1));
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}
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}
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}
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// [Frisvad 2012, "Building an Orthonormal Basis from a 3D Unit Vector Without Normalization"]
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FMatrix MeshRepresentation::GetTangentBasisFrisvad(FVector TangentZ)
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{
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FVector TangentX;
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FVector TangentY;
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if (TangentZ.Z < -0.9999999f)
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{
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TangentX = FVector(0, -1, 0);
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TangentY = FVector(-1, 0, 0);
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}
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else
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{
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float A = 1.0f / (1.0f + TangentZ.Z);
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float B = -TangentZ.X * TangentZ.Y * A;
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TangentX = FVector(1.0f - TangentZ.X * TangentZ.X * A, B, -TangentZ.X);
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TangentY = FVector(B, 1.0f - TangentZ.Y * TangentZ.Y * A, -TangentZ.Y);
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}
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FMatrix LocalBasis;
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LocalBasis.SetIdentity();
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LocalBasis.SetAxis(0, TangentX);
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LocalBasis.SetAxis(1, TangentY);
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LocalBasis.SetAxis(2, TangentZ);
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return LocalBasis;
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}
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#if USE_EMBREE
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void EmbreeFilterFunc(void* UserPtr, RTCRay& InRay)
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{
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FEmbreeGeometry* EmbreeGeometry = (FEmbreeGeometry*)UserPtr;
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FEmbreeRay& EmbreeRay = (FEmbreeRay&)InRay;
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FEmbreeTriangleDesc Desc = EmbreeGeometry->TriangleDescs[InRay.primID];
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EmbreeRay.ElementIndex = Desc.ElementIndex;
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}
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#endif
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void MeshRepresentation::SetupEmbreeScene(
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FString MeshName,
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const FSourceMeshDataForDerivedDataTask& SourceMeshData,
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const FStaticMeshLODResources& LODModel,
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const TArray<FSignedDistanceFieldBuildMaterialData>& MaterialBlendModes,
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bool bGenerateAsIfTwoSided,
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FEmbreeScene& EmbreeScene)
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{
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const int32 NumIndices = SourceMeshData.IsValid() ? SourceMeshData.GetNumIndices() : LODModel.IndexBuffer.GetNumIndices();
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const int32 NumTriangles = NumIndices / 3;
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const int32 NumVertices = SourceMeshData.IsValid() ? SourceMeshData.GetNumVertices() : LODModel.VertexBuffers.PositionVertexBuffer.GetNumVertices();
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EmbreeScene.NumIndices = NumTriangles;
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TArray<FkDOPBuildCollisionTriangle<uint32> > BuildTriangles;
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#if USE_EMBREE
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static const auto CVarEmbree = IConsoleManager::Get().FindTConsoleVariableDataInt(TEXT("r.DistanceFieldBuild.UseEmbree"));
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EmbreeScene.bUseEmbree = CVarEmbree->GetValueOnAnyThread() != 0;
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if (EmbreeScene.bUseEmbree)
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{
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EmbreeScene.EmbreeDevice = rtcNewDevice(nullptr);
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RTCError ReturnErrorNewDevice = rtcDeviceGetError(EmbreeScene.EmbreeDevice);
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if (ReturnErrorNewDevice != RTC_NO_ERROR)
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{
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UE_LOG(LogMeshUtilities, Warning, TEXT("GenerateSignedDistanceFieldVolumeData failed for %s. Embree rtcNewDevice failed. Code: %d"), *MeshName, (int32)ReturnErrorNewDevice);
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return;
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}
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EmbreeScene.EmbreeScene = rtcDeviceNewScene(EmbreeScene.EmbreeDevice, RTC_SCENE_STATIC, RTC_INTERSECT1);
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RTCError ReturnErrorNewScene = rtcDeviceGetError(EmbreeScene.EmbreeDevice);
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if (ReturnErrorNewScene != RTC_NO_ERROR)
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{
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UE_LOG(LogMeshUtilities, Warning, TEXT("GenerateSignedDistanceFieldVolumeData failed for %s. Embree rtcDeviceNewScene failed. Code: %d"), *MeshName, (int32)ReturnErrorNewScene);
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rtcDeleteDevice(EmbreeScene.EmbreeDevice);
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return;
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}
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}
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#endif
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TArray<int32> FilteredTriangles;
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FilteredTriangles.Empty(NumTriangles);
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if (SourceMeshData.IsValid())
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{
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for (int32 TriangleIndex = 0; TriangleIndex < NumTriangles; ++TriangleIndex)
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{
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const uint32 I0 = SourceMeshData.TriangleIndices[TriangleIndex * 3 + 0];
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const uint32 I1 = SourceMeshData.TriangleIndices[TriangleIndex * 3 + 1];
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const uint32 I2 = SourceMeshData.TriangleIndices[TriangleIndex * 3 + 2];
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const FVector V0 = SourceMeshData.VertexPositions[I0];
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const FVector V1 = SourceMeshData.VertexPositions[I1];
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const FVector V2 = SourceMeshData.VertexPositions[I2];
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const FVector TriangleNormal = ((V1 - V2) ^ (V0 - V2));
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const bool bDegenerateTriangle = TriangleNormal.SizeSquared() < SMALL_NUMBER;
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if (!bDegenerateTriangle)
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{
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FilteredTriangles.Add(TriangleIndex);
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}
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}
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}
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else
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{
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for (int32 TriangleIndex = 0; TriangleIndex < NumTriangles; ++TriangleIndex)
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{
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const FIndexArrayView Indices = LODModel.IndexBuffer.GetArrayView();
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const uint32 I0 = Indices[TriangleIndex * 3 + 0];
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const uint32 I1 = Indices[TriangleIndex * 3 + 1];
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const uint32 I2 = Indices[TriangleIndex * 3 + 2];
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const FVector V0 = LODModel.VertexBuffers.PositionVertexBuffer.VertexPosition(I0);
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const FVector V1 = LODModel.VertexBuffers.PositionVertexBuffer.VertexPosition(I1);
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const FVector V2 = LODModel.VertexBuffers.PositionVertexBuffer.VertexPosition(I2);
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const FVector TriangleNormal = ((V1 - V2) ^ (V0 - V2));
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const bool bDegenerateTriangle = TriangleNormal.SizeSquared() < SMALL_NUMBER;
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if (!bDegenerateTriangle)
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{
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bool bTriangleIsOpaqueOrMasked = false;
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for (int32 SectionIndex = 0; SectionIndex < LODModel.Sections.Num(); SectionIndex++)
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{
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const FStaticMeshSection& Section = LODModel.Sections[SectionIndex];
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if ((uint32)(TriangleIndex * 3) >= Section.FirstIndex && (uint32)(TriangleIndex * 3) < Section.FirstIndex + Section.NumTriangles * 3)
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{
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if (MaterialBlendModes.IsValidIndex(Section.MaterialIndex))
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{
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bTriangleIsOpaqueOrMasked = !IsTranslucentBlendMode(MaterialBlendModes[Section.MaterialIndex].BlendMode);
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}
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break;
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}
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}
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if (bTriangleIsOpaqueOrMasked)
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{
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FilteredTriangles.Add(TriangleIndex);
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}
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}
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}
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}
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FVector4* EmbreeVertices = nullptr;
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int32* EmbreeIndices = nullptr;
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uint32 GeomID = 0;
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#if USE_EMBREE
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if (EmbreeScene.bUseEmbree)
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{
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GeomID = rtcNewTriangleMesh(EmbreeScene.EmbreeScene, RTC_GEOMETRY_STATIC, FilteredTriangles.Num(), NumVertices);
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rtcSetIntersectionFilterFunction(EmbreeScene.EmbreeScene, GeomID, EmbreeFilterFunc);
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rtcSetOcclusionFilterFunction(EmbreeScene.EmbreeScene, GeomID, EmbreeFilterFunc);
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rtcSetUserData(EmbreeScene.EmbreeScene, GeomID, &EmbreeScene.Geometry);
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EmbreeVertices = (FVector4*)rtcMapBuffer(EmbreeScene.EmbreeScene, GeomID, RTC_VERTEX_BUFFER);
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EmbreeIndices = (int32*)rtcMapBuffer(EmbreeScene.EmbreeScene, GeomID, RTC_INDEX_BUFFER);
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EmbreeScene.Geometry.TriangleDescs.Empty(FilteredTriangles.Num());
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}
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#endif
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for (int32 FilteredTriangleIndex = 0; FilteredTriangleIndex < FilteredTriangles.Num(); FilteredTriangleIndex++)
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{
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int32 I0, I1, I2;
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FVector V0, V1, V2;
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const int32 TriangleIndex = FilteredTriangles[FilteredTriangleIndex];
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if (SourceMeshData.IsValid())
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{
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I0 = SourceMeshData.TriangleIndices[TriangleIndex * 3 + 0];
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I1 = SourceMeshData.TriangleIndices[TriangleIndex * 3 + 1];
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I2 = SourceMeshData.TriangleIndices[TriangleIndex * 3 + 2];
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V0 = SourceMeshData.VertexPositions[I0];
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V1 = SourceMeshData.VertexPositions[I1];
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V2 = SourceMeshData.VertexPositions[I2];
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}
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else
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{
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const FIndexArrayView Indices = LODModel.IndexBuffer.GetArrayView();
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I0 = Indices[TriangleIndex * 3 + 0];
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I1 = Indices[TriangleIndex * 3 + 1];
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I2 = Indices[TriangleIndex * 3 + 2];
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V0 = LODModel.VertexBuffers.PositionVertexBuffer.VertexPosition(I0);
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V1 = LODModel.VertexBuffers.PositionVertexBuffer.VertexPosition(I1);
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V2 = LODModel.VertexBuffers.PositionVertexBuffer.VertexPosition(I2);
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}
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bool bTriangleIsTwoSided = false;
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for (int32 SectionIndex = 0; SectionIndex < LODModel.Sections.Num(); SectionIndex++)
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{
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const FStaticMeshSection& Section = LODModel.Sections[SectionIndex];
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if ((uint32)(TriangleIndex * 3) >= Section.FirstIndex && (uint32)(TriangleIndex * 3) < Section.FirstIndex + Section.NumTriangles * 3)
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{
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if (MaterialBlendModes.IsValidIndex(Section.MaterialIndex))
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{
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bTriangleIsTwoSided = MaterialBlendModes[Section.MaterialIndex].bTwoSided;
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}
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break;
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}
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}
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if (EmbreeScene.bUseEmbree)
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{
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EmbreeIndices[FilteredTriangleIndex * 3 + 0] = I0;
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EmbreeIndices[FilteredTriangleIndex * 3 + 1] = I1;
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EmbreeIndices[FilteredTriangleIndex * 3 + 2] = I2;
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EmbreeVertices[I0] = FVector4(V0, 0);
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EmbreeVertices[I1] = FVector4(V1, 0);
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EmbreeVertices[I2] = FVector4(V2, 0);
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FEmbreeTriangleDesc Desc;
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// Store bGenerateAsIfTwoSided in material index
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Desc.ElementIndex = bGenerateAsIfTwoSided || bTriangleIsTwoSided ? 1 : 0;
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EmbreeScene.Geometry.TriangleDescs.Add(Desc);
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}
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else
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{
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BuildTriangles.Add(FkDOPBuildCollisionTriangle<uint32>(
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// Store bGenerateAsIfTwoSided in material index
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bGenerateAsIfTwoSided || bTriangleIsTwoSided ? 1 : 0,
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V0,
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V1,
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V2));
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}
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}
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#if USE_EMBREE
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if (EmbreeScene.bUseEmbree)
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{
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rtcUnmapBuffer(EmbreeScene.EmbreeScene, GeomID, RTC_VERTEX_BUFFER);
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rtcUnmapBuffer(EmbreeScene.EmbreeScene, GeomID, RTC_INDEX_BUFFER);
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RTCError ReturnError = rtcDeviceGetError(EmbreeScene.EmbreeDevice);
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if (ReturnError != RTC_NO_ERROR)
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{
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UE_LOG(LogMeshUtilities, Warning, TEXT("GenerateSignedDistanceFieldVolumeData failed for %s. Embree rtcUnmapBuffer failed. Code: %d"), *MeshName, (int32)ReturnError);
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rtcDeleteScene(EmbreeScene.EmbreeScene);
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rtcDeleteDevice(EmbreeScene.EmbreeDevice);
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return;
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}
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}
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#endif
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#if USE_EMBREE
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if (EmbreeScene.bUseEmbree)
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{
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rtcCommit(EmbreeScene.EmbreeScene);
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RTCError ReturnError = rtcDeviceGetError(EmbreeScene.EmbreeDevice);
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if (ReturnError != RTC_NO_ERROR)
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{
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UE_LOG(LogMeshUtilities, Warning, TEXT("GenerateSignedDistanceFieldVolumeData failed for %s. Embree rtcCommit failed. Code: %d"), *MeshName, (int32)ReturnError);
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rtcDeleteScene(EmbreeScene.EmbreeScene);
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rtcDeleteDevice(EmbreeScene.EmbreeDevice);
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return;
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}
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}
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else
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#endif
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{
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EmbreeScene.kDopTree.Build(BuildTriangles);
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}
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}
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void MeshRepresentation::DeleteEmbreeScene(FEmbreeScene& EmbreeScene)
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{
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#if USE_EMBREE
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if (EmbreeScene.bUseEmbree)
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{
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rtcDeleteScene(EmbreeScene.EmbreeScene);
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rtcDeleteDevice(EmbreeScene.EmbreeDevice);
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}
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#endif
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} |