Files
UnrealEngineUWP/Engine/Source/Developer/MeshMergeUtilities/Private/ProxyGenerationProcessor.cpp
Sebastien Lussier f972122780 Optimized HLOD proxy mesh generation
* Avoid recreating render states for all primitives in the world
#rb jeanfrancois.dube

[CL 14753004 by Sebastien Lussier in ue5-main branch]
2020-11-16 09:42:29 -04:00

13 KiB