Files
UnrealEngineUWP/Engine/Plugins/Runtime/ReplicationGraph/Source/Private/ReplicationGraph.cpp
Zousar Shaker a160958acf Prototype Wrapped Object Pointers (ObjectHandle/ObjectPtr)
Avoiding use of implicit conversion to pointer reference on TObjectPtr (making it either explicit or using a reference to a TObjectPtr where that is an easy option).

#rb matt.peters

[CL 14840803 by Zousar Shaker in ue5-main branch]
2020-12-02 20:23:02 -04:00

223 KiB