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- Update default values for standard nodes to sensible values #rb phil.popp #jira UEAU-687 #fyi jimmy.smith [CL 15299246 by Rob Gay in ue5-main branch]
23 lines
619 B
C++
23 lines
619 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "MetasoundNode.h"
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#include "MetasoundBuilderInterface.h"
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#include "MetasoundExecutableOperator.h"
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#include "MetasoundFacade.h"
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#include "MetasoundOperatorInterface.h"
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#include "MetasoundNodeInterface.h"
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#include "MetasoundDataReferenceCollection.h"
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namespace Metasound
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{
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class METASOUNDSTANDARDNODES_API FTriggerPipeNode : public FNodeFacade
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{
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public:
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FTriggerPipeNode(const FString& InName, const FGuid& InInstanceID, float InDefaultDelayInSeconds);
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FTriggerPipeNode(const FNodeInitData& InInitData);
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};
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}
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