Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Public/MetasoundTriggerPipeNode.h
Rob Gay 3a91f64f60 Add ability to define default literals on input vertex in Metasound core
- Update default values for standard nodes to sensible values
#rb phil.popp
#jira UEAU-687
#fyi jimmy.smith

[CL 15299246 by Rob Gay in ue5-main branch]
2021-02-03 14:36:36 -04:00

23 lines
619 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "MetasoundNode.h"
#include "MetasoundBuilderInterface.h"
#include "MetasoundExecutableOperator.h"
#include "MetasoundFacade.h"
#include "MetasoundOperatorInterface.h"
#include "MetasoundNodeInterface.h"
#include "MetasoundDataReferenceCollection.h"
namespace Metasound
{
class METASOUNDSTANDARDNODES_API FTriggerPipeNode : public FNodeFacade
{
public:
FTriggerPipeNode(const FString& InName, const FGuid& InInstanceID, float InDefaultDelayInSeconds);
FTriggerPipeNode(const FNodeInitData& InInitData);
};
}