// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "MetasoundNode.h" #include "MetasoundBuilderInterface.h" #include "MetasoundExecutableOperator.h" #include "MetasoundFacade.h" #include "MetasoundOperatorInterface.h" #include "MetasoundNodeInterface.h" #include "MetasoundDataReferenceCollection.h" namespace Metasound { class METASOUNDSTANDARDNODES_API FTriggerPipeNode : public FNodeFacade { public: FTriggerPipeNode(const FString& InName, const FGuid& InInstanceID, float InDefaultDelayInSeconds); FTriggerPipeNode(const FNodeInitData& InInitData); }; }