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- Rename FNodeInfo to FNodeClassMetadata - Add FGuid to Metasound node instances - Metasound node class names are now Namespace.Name.Variant - Add displayname for Metasound node classes. #jira UE-107332 #jira UEAU-660 #rb Rob.Gay [CL 15253779 by phil popp in ue5-main branch]
28 lines
684 B
C++
28 lines
684 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "MetasoundAudioBuffer.h"
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#include "MetasoundBuilderInterface.h"
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#include "MetasoundDataReferenceCollection.h"
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#include "MetasoundExecutableOperator.h"
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#include "MetasoundFacade.h"
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#include "MetasoundNode.h"
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#include "MetasoundOperatorInterface.h"
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namespace Metasound
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{
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class METASOUNDSTANDARDNODES_API FMixerNode : public FNodeFacade
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{
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public:
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FMixerNode(const FString& InName, const FGuid& InInstanceID, float InDefaultMixGainCents);
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FMixerNode(const FNodeInitData& InInitData);
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float GetDefaultMixGainLinear() const;
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private:
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float DefaultMixGainLinear = 1.0f;
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};
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}
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