// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "MetasoundAudioBuffer.h" #include "MetasoundBuilderInterface.h" #include "MetasoundDataReferenceCollection.h" #include "MetasoundExecutableOperator.h" #include "MetasoundFacade.h" #include "MetasoundNode.h" #include "MetasoundOperatorInterface.h" namespace Metasound { class METASOUNDSTANDARDNODES_API FMixerNode : public FNodeFacade { public: FMixerNode(const FString& InName, const FGuid& InInstanceID, float InDefaultMixGainCents); FMixerNode(const FNodeInitData& InInitData); float GetDefaultMixGainLinear() const; private: float DefaultMixGainLinear = 1.0f; }; }