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- Rename FNodeInfo to FNodeClassMetadata - Add FGuid to Metasound node instances - Metasound node class names are now Namespace.Name.Variant - Add displayname for Metasound node classes. #jira UE-107332 #jira UEAU-660 #rb Rob.Gay [CL 15253779 by phil popp in ue5-main branch]
25 lines
655 B
C++
25 lines
655 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "MetasoundAudioFormats.h"
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#include "MetasoundFacade.h"
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namespace Metasound
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{
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class METASOUNDSTANDARDNODES_API FMonoAudioFormatNode : public FNodeFacade
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{
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public:
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FMonoAudioFormatNode(const FString& InInstanceName, const FGuid& InInstanceID);
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FMonoAudioFormatNode(const FNodeInitData& InInitData);
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};
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class METASOUNDSTANDARDNODES_API FStereoAudioFormatNode : public FNodeFacade
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{
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public:
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FStereoAudioFormatNode(const FString& InInstanceName, const FGuid& InInstnaceID);
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FStereoAudioFormatNode(const FNodeInitData& InInitData);
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};
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}
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