// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "MetasoundAudioFormats.h" #include "MetasoundFacade.h" namespace Metasound { class METASOUNDSTANDARDNODES_API FMonoAudioFormatNode : public FNodeFacade { public: FMonoAudioFormatNode(const FString& InInstanceName, const FGuid& InInstanceID); FMonoAudioFormatNode(const FNodeInitData& InInitData); }; class METASOUNDSTANDARDNODES_API FStereoAudioFormatNode : public FNodeFacade { public: FStereoAudioFormatNode(const FString& InInstanceName, const FGuid& InInstnaceID); FStereoAudioFormatNode(const FNodeInitData& InInitData); }; }