You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
144 lines
5.3 KiB
C++
144 lines
5.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "MetasoundAccessPtr.h"
|
|
#include "MetasoundFrontend.h"
|
|
#include "MetasoundFrontendBaseClasses.h"
|
|
#include "MetasoundFrontendController.h"
|
|
#include "MetasoundGraph.h"
|
|
#include "MetasoundLog.h"
|
|
#include "UObject/WeakObjectPtrTemplates.h"
|
|
|
|
|
|
|
|
class UEdGraph;
|
|
|
|
/** FMetasoundAssetBase is intended to be a mix-in subclass for UObjects which utilize
|
|
* Metasound assets. It provides consistent access to FMetasoundFrontendDocuments, control
|
|
* over the FMetasoundFrontendArchetype of the FMetasoundFrontendDocument. It also enables the UObject
|
|
* to be utilized by a host of other engine tools built to support Metasounds.
|
|
*
|
|
* Example Usage:
|
|
*
|
|
* class UMyMetasoundClass : public UObject, public FMetasoundAssetBase
|
|
* {
|
|
*
|
|
* UPROPERTY()
|
|
* FMetasoundFrontendDocument MetasoundDocument;
|
|
*
|
|
* #if WITH_EDITORONLY_DATA
|
|
* UPROPERTY()
|
|
* UEdGraph* Graph;
|
|
* #endif // WITH_EDITORONLY_DATA
|
|
*
|
|
* public:
|
|
* // FMetasoundAssetBase Interface
|
|
* ...
|
|
* // End FMetasoundAssetBase Interface
|
|
* };
|
|
*
|
|
*/
|
|
class METASOUNDFRONTEND_API FMetasoundAssetBase
|
|
{
|
|
public:
|
|
static const FString FileExtension;
|
|
|
|
FMetasoundAssetBase();
|
|
|
|
// Construct an FMetasoundAssetBase with a default Metasound Archetype.
|
|
// @param InDefaultArchetype - Default archetype for a Metasound Document in this class.
|
|
FMetasoundAssetBase(const FMetasoundFrontendArchetype& InDefaultArchetype);
|
|
|
|
virtual ~FMetasoundAssetBase() = default;
|
|
|
|
#if WITH_EDITORONLY_DATA
|
|
|
|
// Returns the graph associated with this Metasound. Graph is required to be referenced on
|
|
// Metasound UObject for editor serialization purposes.
|
|
// @return Editor graph associated with this metasound uobject.
|
|
virtual UEdGraph* GetGraph() = 0;
|
|
virtual const UEdGraph* GetGraph() const = 0;
|
|
virtual UEdGraph& GetGraphChecked() = 0;
|
|
virtual const UEdGraph& GetGraphChecked() const = 0;
|
|
|
|
// Sets the graph associated with this Metasound. Graph is required to be referenced on
|
|
// Metasound UObject for editor serialization purposes.
|
|
// @param Editor graph associated with this metasound object.
|
|
virtual void SetGraph(UEdGraph* InGraph) = 0;
|
|
#endif // WITH_EDITORONLY_DATA
|
|
|
|
// Sets/overwrites the root class metadata
|
|
virtual void SetMetadata(FMetasoundFrontendClassMetadata& InMetadata);
|
|
|
|
// Returns a description of the required inputs and outputs for this metasound UClass.
|
|
const FMetasoundFrontendArchetype& GetMetasoundArchetype() const;
|
|
|
|
// Sets/overwrites the document archetype.
|
|
// @param InArchetype - The desired archetype .
|
|
//
|
|
// @return True on success. False if archetype is not supported by this object.
|
|
bool SetMetasoundArchetype(const FMetasoundFrontendArchetype& InArchetype);
|
|
|
|
// Returns an array of archetypes preferred for this class.
|
|
virtual const TArray<FMetasoundFrontendArchetype>& GetPreferredMetasoundArchetypes() const = 0;
|
|
|
|
// Returns true if the archetype is supported by this object.
|
|
virtual bool IsMetasoundArchetypeSupported(const FMetasoundFrontendArchetype& InArchetype) const;
|
|
|
|
// Returns the preferred archetype for the given document.
|
|
virtual const FMetasoundFrontendArchetype& GetPreferredMetasoundArchetype(const FMetasoundFrontendDocument& InDocument) const;
|
|
|
|
// Returns the root class metadata
|
|
FMetasoundFrontendClassMetadata GetMetadata();
|
|
|
|
// Imports data from a JSON string directly
|
|
bool ImportFromJSON(const FString& InJSON);
|
|
|
|
// Imports the asset from a JSON file at provided path
|
|
bool ImportFromJSONAsset(const FString& InAbsolutePath);
|
|
|
|
// Returns handle for the root metasound graph of this asset.
|
|
Metasound::Frontend::FDocumentHandle GetDocumentHandle();
|
|
Metasound::Frontend::FConstDocumentHandle GetDocumentHandle() const;
|
|
|
|
// Returns handle for the root metasound graph of this asset.
|
|
Metasound::Frontend::FGraphHandle GetRootGraphHandle();
|
|
Metasound::Frontend::FConstGraphHandle GetRootGraphHandle() const;
|
|
|
|
|
|
// Overwrites the existing document. If the document's archetype is not supported,
|
|
// the FMetasoundAssetBase be while queried for a new one using `GetPreferredArchetype`. If `bForceUpdateArchetype`
|
|
// is true, `GetPreferredArchetype` will be used whether or not the provided document's archetype
|
|
// is supported.
|
|
void SetDocument(const FMetasoundFrontendDocument& InDocument, bool bForceUpdateArchetype=false);
|
|
|
|
|
|
FMetasoundFrontendDocument& GetDocumentChecked();
|
|
const FMetasoundFrontendDocument& GetDocumentChecked() const;
|
|
|
|
// This must be called on UObject::PostLoad, as well as in this asset's UFactory, to fix up the root document based on the most recent version of the archetype.
|
|
void ConformDocumentToMetasoundArchetype();
|
|
|
|
// Calls the outermost package and marks it dirty.
|
|
bool MarkMetasoundDocumentDirty() const;
|
|
|
|
protected:
|
|
|
|
// Returns an access pointer to the document.
|
|
virtual Metasound::Frontend::TAccessPtr<FMetasoundFrontendDocument> GetDocument() = 0;
|
|
|
|
// Returns an access pointer to the document.
|
|
virtual Metasound::Frontend::TAccessPtr<const FMetasoundFrontendDocument> GetDocument() const = 0;
|
|
|
|
// Returns the owning asset responsible for transactions applied to metasound
|
|
virtual UObject* GetOwningAsset() = 0;
|
|
|
|
// Returns the owning asset responsible for transactions applied to metasound
|
|
virtual const UObject* GetOwningAsset() const = 0;
|
|
|
|
private:
|
|
|
|
FMetasoundFrontendArchetype Archetype;
|
|
};
|