// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "MetasoundAccessPtr.h" #include "MetasoundFrontend.h" #include "MetasoundFrontendBaseClasses.h" #include "MetasoundFrontendController.h" #include "MetasoundGraph.h" #include "MetasoundLog.h" #include "UObject/WeakObjectPtrTemplates.h" class UEdGraph; /** FMetasoundAssetBase is intended to be a mix-in subclass for UObjects which utilize * Metasound assets. It provides consistent access to FMetasoundFrontendDocuments, control * over the FMetasoundFrontendArchetype of the FMetasoundFrontendDocument. It also enables the UObject * to be utilized by a host of other engine tools built to support Metasounds. * * Example Usage: * * class UMyMetasoundClass : public UObject, public FMetasoundAssetBase * { * * UPROPERTY() * FMetasoundFrontendDocument MetasoundDocument; * * #if WITH_EDITORONLY_DATA * UPROPERTY() * UEdGraph* Graph; * #endif // WITH_EDITORONLY_DATA * * public: * // FMetasoundAssetBase Interface * ... * // End FMetasoundAssetBase Interface * }; * */ class METASOUNDFRONTEND_API FMetasoundAssetBase { public: static const FString FileExtension; FMetasoundAssetBase(); // Construct an FMetasoundAssetBase with a default Metasound Archetype. // @param InDefaultArchetype - Default archetype for a Metasound Document in this class. FMetasoundAssetBase(const FMetasoundFrontendArchetype& InDefaultArchetype); virtual ~FMetasoundAssetBase() = default; #if WITH_EDITORONLY_DATA // Returns the graph associated with this Metasound. Graph is required to be referenced on // Metasound UObject for editor serialization purposes. // @return Editor graph associated with this metasound uobject. virtual UEdGraph* GetGraph() = 0; virtual const UEdGraph* GetGraph() const = 0; virtual UEdGraph& GetGraphChecked() = 0; virtual const UEdGraph& GetGraphChecked() const = 0; // Sets the graph associated with this Metasound. Graph is required to be referenced on // Metasound UObject for editor serialization purposes. // @param Editor graph associated with this metasound object. virtual void SetGraph(UEdGraph* InGraph) = 0; #endif // WITH_EDITORONLY_DATA // Sets/overwrites the root class metadata virtual void SetMetadata(FMetasoundFrontendClassMetadata& InMetadata); // Returns a description of the required inputs and outputs for this metasound UClass. const FMetasoundFrontendArchetype& GetMetasoundArchetype() const; // Sets/overwrites the document archetype. // @param InArchetype - The desired archetype . // // @return True on success. False if archetype is not supported by this object. bool SetMetasoundArchetype(const FMetasoundFrontendArchetype& InArchetype); // Returns an array of archetypes preferred for this class. virtual const TArray& GetPreferredMetasoundArchetypes() const = 0; // Returns true if the archetype is supported by this object. virtual bool IsMetasoundArchetypeSupported(const FMetasoundFrontendArchetype& InArchetype) const; // Returns the preferred archetype for the given document. virtual const FMetasoundFrontendArchetype& GetPreferredMetasoundArchetype(const FMetasoundFrontendDocument& InDocument) const; // Returns the root class metadata FMetasoundFrontendClassMetadata GetMetadata(); // Imports data from a JSON string directly bool ImportFromJSON(const FString& InJSON); // Imports the asset from a JSON file at provided path bool ImportFromJSONAsset(const FString& InAbsolutePath); // Returns handle for the root metasound graph of this asset. Metasound::Frontend::FDocumentHandle GetDocumentHandle(); Metasound::Frontend::FConstDocumentHandle GetDocumentHandle() const; // Returns handle for the root metasound graph of this asset. Metasound::Frontend::FGraphHandle GetRootGraphHandle(); Metasound::Frontend::FConstGraphHandle GetRootGraphHandle() const; // Overwrites the existing document. If the document's archetype is not supported, // the FMetasoundAssetBase be while queried for a new one using `GetPreferredArchetype`. If `bForceUpdateArchetype` // is true, `GetPreferredArchetype` will be used whether or not the provided document's archetype // is supported. void SetDocument(const FMetasoundFrontendDocument& InDocument, bool bForceUpdateArchetype=false); FMetasoundFrontendDocument& GetDocumentChecked(); const FMetasoundFrontendDocument& GetDocumentChecked() const; // This must be called on UObject::PostLoad, as well as in this asset's UFactory, to fix up the root document based on the most recent version of the archetype. void ConformDocumentToMetasoundArchetype(); // Calls the outermost package and marks it dirty. bool MarkMetasoundDocumentDirty() const; protected: // Returns an access pointer to the document. virtual Metasound::Frontend::TAccessPtr GetDocument() = 0; // Returns an access pointer to the document. virtual Metasound::Frontend::TAccessPtr GetDocument() const = 0; // Returns the owning asset responsible for transactions applied to metasound virtual UObject* GetOwningAsset() = 0; // Returns the owning asset responsible for transactions applied to metasound virtual const UObject* GetOwningAsset() const = 0; private: FMetasoundFrontendArchetype Archetype; };