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- Stub in icons & node bodies - Add SMetasoundNode & basic display option metadata - Disallow multiple inputs/outputs with the same display name - Various UX fixes #rb aaron.mcleran [CL 15142814 by Rob Gay in ue5-main branch]
31 lines
743 B
C++
31 lines
743 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "IDetailCustomization.h"
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#include "UObject/NameTypes.h"
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// Forward Declarations
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class FPropertyRestriction;
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class IDetailLayoutBuilder;
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namespace Metasound
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{
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namespace Editor
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{
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class FMetasoundDetailCustomization : public IDetailCustomization
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{
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public:
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FMetasoundDetailCustomization(FName InDocumentPropertyName);
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// IDetailCustomization interface
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virtual void CustomizeDetails(IDetailLayoutBuilder& DetailLayout) override;
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// End of IDetailCustomization interface
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private:
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FName GetMetadataRootClassPath() const;
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FName GetMetadataPropertyPath() const;
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FName DocumentPropertyName;
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};
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} // namespace Editor
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} // namespace Metasound
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