Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundEditor/Private/MetasoundDetailCustomization.h
Rob Gay b2a4405eb9 Add more fine grain pin Metasound specialization/colorization
- Stub in icons & node bodies
- Add SMetasoundNode & basic display option metadata
- Disallow multiple inputs/outputs with the same display name
- Various UX fixes
#rb aaron.mcleran

[CL 15142814 by Rob Gay in ue5-main branch]
2021-01-20 00:42:47 -04:00

31 lines
743 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IDetailCustomization.h"
#include "UObject/NameTypes.h"
// Forward Declarations
class FPropertyRestriction;
class IDetailLayoutBuilder;
namespace Metasound
{
namespace Editor
{
class FMetasoundDetailCustomization : public IDetailCustomization
{
public:
FMetasoundDetailCustomization(FName InDocumentPropertyName);
// IDetailCustomization interface
virtual void CustomizeDetails(IDetailLayoutBuilder& DetailLayout) override;
// End of IDetailCustomization interface
private:
FName GetMetadataRootClassPath() const;
FName GetMetadataPropertyPath() const;
FName DocumentPropertyName;
};
} // namespace Editor
} // namespace Metasound