// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "IDetailCustomization.h" #include "UObject/NameTypes.h" // Forward Declarations class FPropertyRestriction; class IDetailLayoutBuilder; namespace Metasound { namespace Editor { class FMetasoundDetailCustomization : public IDetailCustomization { public: FMetasoundDetailCustomization(FName InDocumentPropertyName); // IDetailCustomization interface virtual void CustomizeDetails(IDetailLayoutBuilder& DetailLayout) override; // End of IDetailCustomization interface private: FName GetMetadataRootClassPath() const; FName GetMetadataPropertyPath() const; FName DocumentPropertyName; }; } // namespace Editor } // namespace Metasound