Files
UnrealEngineUWP/Engine/Source/Runtime/Renderer/Private/TranslucentLighting.cpp
patrick kelly 36380c6163 Heterogeneous Volumes: Initial shadow-casting support and integration with translucency pass.
#rb stu.mckenna krzysztof.narkowicz
#jira UE-190041

[CL 30914925 by patrick kelly in ue5-main branch]
2024-01-26 00:33:50 -05:00

66 KiB