Files
UnrealEngineUWP/Engine/Source/Runtime/Renderer/Private/ShaderPrint.cpp
charles derousiers 7b42080b22 Change ShaderPrint underlying buffer to use typed buffer in order to address SPIR-V translation issue on certain platforms.
#rb Krzysztof.Narkowicz

[CL 31263225 by charles derousiers in ue5-main branch]
2024-02-07 12:56:18 -05:00

56 KiB