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New Cvars: * Explicit bounds: r.SceneCulling.ExplicitCellBounds (on by default) * DebugRendering: r.SceneCulling.DebugRenderMode 0/1 (depends on ShaderPrint) #jira UE-204867 #rb jamie.hayes [CL 31332115 by ola olsson in ue5-main branch]
9.8 KiB
9.8 KiB