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UnrealEngineUWP/Engine/Source/Runtime/Renderer/Private/PostProcess/PostProcessCompositeDebugPrimitives.cpp
jon cain 6e0136e197 Enable FPopulateCompositeDepthPS for Metal platforms as MSAA is supported on SM3.1. Also added decode dim shader permutation logic that is required for other Metal 3.1 post process passes to ensure colour output is correct.
#jira UE-193805
#rb Carl.Lloyd

[CL 29522478 by jon cain in ue5-main branch]
2023-11-07 11:42:06 -05:00

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