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My previous change to MeshDrawCommandStats (allowing grouping stats by 'collections') didn't take into account the TotalPrimitives metric, this was left as a TODO. This CL finally circles back and allows the user to specificy the primitive budget per collection. An example of this: A collection might only use the basepass, the display should have a primitive budget number relevant for the basepass, not all passes. [CL 30725376 by trapper mcferron in ue5-main branch]
24 KiB
24 KiB