Files
UnrealEngineUWP/Engine/Source/Runtime/Renderer/Private/MeshDrawCommandStats.cpp
trapper mcferron 5981be85fe #rb Kenzo.Terelst
My previous change to MeshDrawCommandStats (allowing grouping stats by 'collections') didn't take into account the TotalPrimitives metric, this was left as a TODO.  This CL finally circles back and allows the user to specificy the primitive budget per collection.

An example of this: A collection might only use the basepass, the display should have a primitive budget number relevant for the basepass, not all passes.

[CL 30725376 by trapper mcferron in ue5-main branch]
2024-01-19 15:01:13 -05:00

24 KiB