Files
UnrealEngineUWP/Engine/Source/Runtime/Renderer/Private/LightGridInjection.cpp
sebastien hillaire edc4c89be5 Added support for bAffectsTranslucent for all material, not only translucent light volume.
Substrate deffered and mobile tested.

#rb Charles.deRousiers

[CL 31119282 by sebastien hillaire in ue5-main branch]
2024-02-02 03:54:22 -05:00

58 KiB