Files
UnrealEngineUWP/Engine/Source/Runtime/Renderer/Private/DistanceFieldLightingShared.cpp
christopher waters 3ac622a874 Cleaning up some header dependencies in Renderer.
[CL 23570674 by christopher waters in ue5-main branch]
2023-01-03 17:15:24 -05:00

23 lines
511 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "DistanceFieldLightingShared.h"
#include "RenderGraphUtils.h"
FDistanceFieldObjectBuffers::FDistanceFieldObjectBuffers() = default;
FDistanceFieldObjectBuffers::~FDistanceFieldObjectBuffers() = default;
void FDistanceFieldObjectBuffers::Initialize()
{
}
void FDistanceFieldObjectBuffers::Release()
{
Bounds = nullptr;
Data = nullptr;
}
size_t FDistanceFieldObjectBuffers::GetSizeBytes() const
{
return TryGetSize(Bounds) + TryGetSize(Data);
}