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UnrealEngineUWP/Engine/Source/Runtime/Renderer/Private/DistanceFieldLightingShared.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "DistanceFieldLightingShared.h"
#include "RenderGraphUtils.h"
FDistanceFieldObjectBuffers::FDistanceFieldObjectBuffers() = default;
FDistanceFieldObjectBuffers::~FDistanceFieldObjectBuffers() = default;
void FDistanceFieldObjectBuffers::Initialize()
{
}
void FDistanceFieldObjectBuffers::Release()
{
Bounds = nullptr;
Data = nullptr;
}
size_t FDistanceFieldObjectBuffers::GetSizeBytes() const
{
return TryGetSize(Bounds) + TryGetSize(Data);
}