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UnrealEngineUWP
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daacee5732ea20871e243ccd11746bd97a142e4e
UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
GeometryCore
/
Public
History
jimmy andrews
3ae6387365
make geometrycore's box types cast to/from float as well as double engine box types
...
#rb lonnie.li [CL 31919710 by jimmy andrews in ue5-main branch]
2024-02-29 14:57:24 -05:00
..
Async
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Clustering
Replaced RemoveAt(N, 1, EAllowShrinking::*) with RemoveAt(N, EAllowShrinking::*).
2024-02-19 16:51:58 -05:00
CompGeom
make convex decomposition negative space default behavior more consistent to the previous version
2024-02-19 22:48:36 -05:00
Curve
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Deformers
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Distance
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DynamicMesh
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Generators
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Image
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Implicit
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Intersection
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Operations
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Parameterization
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Sampling
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Selections
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Solvers
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Spatial
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Util
use a prime value greater than max unsigned int for the modulo iteration in remesher, mesh simplification, and FModuloIteration to ensure that it is always coprime with the number of elements being iterated over
2024-02-06 17:35:43 -05:00
BoxTypes.h
make geometrycore's box types cast to/from float as well as double engine box types
2024-02-29 14:57:24 -05:00
CapsuleTypes.h
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CircleTypes.h
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DynamicMeshEditor.h
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DynamicSubmesh3.h
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EdgeLoop.h
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EdgeSpan.h
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FrameTypes.h
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GeometryBase.h
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GeometryCoreModule.h
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GeometryTypes.h
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HalfspaceTypes.h
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IndexTypes.h
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IntBoxTypes.h
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IntVectorTypes.h
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LineTypes.h
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MathUtil.h
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MatrixTypes.h
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MeshAdapter.h
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MeshAdapterTransforms.h
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MeshBoundaryLoops.h
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MeshQueries.h
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MeshRegionBoundaryLoops.h
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OrientedBoxTypes.h
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PlaneTypes.h
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PointSetAdapter.h
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Polygon2.h
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Polyline3.h
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QuadricError.h
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Quaternion.h
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SegmentTypes.h
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SphereTypes.h
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TetUtil.h
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TransformSequence.h
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TransformTypes.h
remove older deprecated code from GeometryCore (FTransformSRT3's Inverse and legacy ExactPredicates methods)
2024-02-14 18:26:27 -05:00
TriangleTypes.h
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VectorTypes.h
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VectorUtil.h
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VertexConnectedComponents.h
add constructor to fsizedisjointset
2024-02-14 14:16:17 -05:00
WeightMapTypes.h
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