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UnrealEngineUWP
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daacee5732ea20871e243ccd11746bd97a142e4e
UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
Core
/
Public
/
Serialization
History
matt peters
5e38b33441
CompactBinary: Add operator<<(FCbWriter&, const FString&) so that defining operator<< for some other type that can implicitly construct from FString does not cause an ambiguous overload error.
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#rnx #rb Devin.Doucette [CL 31875855 by matt peters in ue5-main branch]
2024-02-28 12:55:45 -05:00
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Csv
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Formatters
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Archive.h
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ArchiveCookData.h
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ArchiveLoadCompressedProxy.h
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ArchiveProxy.h
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ArchiveSaveCompressedProxy.h
FCompression interface update to 64 bit.
2024-02-21 12:49:23 -05:00
ArchiveSerializedPropertyChain.h
Fixed up DerivedDataCache, DesktopPlatform, ApplicationCore, AssetRegistry, Core, CoreUObject, Projects, Sockets code to use EAllowShrinking instead of bools.
2024-01-17 19:51:06 -05:00
ArrayReader.h
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ArrayWriter.h
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BitArchive.h
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BitReader.h
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BitWriter.h
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BufferArchive.h
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BufferReader.h
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BufferWriter.h
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CompactBinary.h
Deprecated TIsTriviallyDestructible.
2024-02-21 15:55:03 -05:00
CompactBinaryContainerSerialization.h
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CompactBinaryPackage.h
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CompactBinarySerialization.h
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CompactBinaryValidation.h
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CompactBinaryValue.h
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CompactBinaryWriter.h
CompactBinary: Add operator<<(FCbWriter&, const FString&) so that defining operator<< for some other type that can implicitly construct from FString does not cause an ambiguous overload error.
2024-02-28 12:55:45 -05:00
CompressedChunkInfo.h
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CustomVersion.h
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FileRegions.h
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LargeMemoryData.h
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LargeMemoryReader.h
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LargeMemoryWriter.h
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LoadTimeTrace.h
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MappedName.h
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MemoryArchive.h
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MemoryHasher.h
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MemoryImage.h
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MemoryImageWriter.h
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MemoryLayout.h
Deprecated TIsTriviallyDestructible.
2024-02-21 15:55:03 -05:00
MemoryReader.h
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MemoryWriter.h
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NameAsStringIndexProxyArchive.h
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NameAsStringProxyArchive.h
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PackageWriter.h
UPackage::SavedHash: Add the API that replaces UPackage->Guid. FIoHash SavedHash (or PackageSavedHash ) is now used instead on UPackage, FPackageSummary, and FAssetPackageData. Remark Guid as deprecated; we will remove it in 5.5. This replacement only applies to the editor; in the cooked game we are removing UPackage->Guid with no replacment because it is unnecessary and costs memory.
2024-02-05 10:52:11 -05:00
StaticMemoryReader.h
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StructuredArchive.h
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StructuredArchiveAdapters.h
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StructuredArchiveChildReader.h
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StructuredArchiveDefines.h
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StructuredArchiveFormatter.h
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StructuredArchiveFwd.h
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StructuredArchiveNameHelpers.h
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StructuredArchiveSlotBase.h
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StructuredArchiveSlots.h
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VarInt.h
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VersionedArchive.h
Added TVersionedWriter/Reader a template you can use to make an FArchiveProxy that uses the provided writer/reader but automatically serialize the custom version container
2024-02-21 22:12:54 -05:00